Celeste 64
Celeste 64: Fragments of the Mountain
Maddy Makes Games Inc., Extremely OK Games, Ltd.
com.exok.Celeste64Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer. Created in a week(ish) by the Celeste team to celebrate the gameโs sixth anniversary ๐โจ
Controller recommended ๐ฎ
Screenshots
Observed history
| App | Change | Version | When โ |
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
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Release notes supplied by the developer. These dates are not Flathub package publication times.
1.1.16 Feb 2024
Bug Fixes:
- Fixed falling blocks disabling themselves before they necessarily made it to the deathplane
- Fixed movement code to use target camera position instead of lerping camera position, which should remove slight drift to input as the camera settles.
- Lots of other various small technical, performance, and stability fixes
Changes / Improvements:
- Nintendo Switch controllers now have A for confirm and B for cancel, and display appropriate prompts
- Settings Options got moved to a Sub Menu
- Added option to invert Camera controls
- Added a controls.json, located beside your save.json after you play the game at least once. You can modify this file to adjust controls (but note that in-game prompts do not yet show changes). You must restart the game to have the changes loaded. Your controls/save data is in ./local/share/Celeste64 on Linux and AppData/Roaming/Celeste64 on Windows
- Stop wall climb hop onto spikes, or wall-climb rotate onto spikes, to behave like original Celeste. This does not stop you from climbing into spikes on the same surface as you.
- Added prompts for default Keyboard inputs on the Menus
- Timer should always show milliseconds to 3 places instead of 2 (ex. 89 milliseconds should now display as 089)
- Shows Strawberry counter for longer after collecting one
- Make default window size 720p to avoid the window being too big on 1080p displays
- Shows version number on Overworld, while Paused, and while in the Ending Area
- Allow dashing from climb
- reverted forward movement code to use the true camera position again.
1.0.130 Jan 2024
- Fixed the Speedrun Timer rounding hours up (ex. so 1.6 hours would display as 2 hours)
- Fixed an OpenGL error on Linux (and probably Windows)
- Fixed the FMOD Symlink's on Linux
- Shows the Version Number on the Titlescreen now
1.0.030 Jan 2024
- Locale crash should be fixed
- Being detected as a virus should be fixed; believe it was due to .NET version.


