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IO Return to Castle Wolfenstein

Game engine for Return to Castle Wolfenstein

IO RTCW Team

com.github.iortcw.iortcw
View on Flathub ↗

World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying.

The intent of this project is to provide a baseline RTCW which may be used for further development and fun. The map editor and associated compiling tools are not included. We suggest you use a modern copy of GtkRadiant. Some of the major features currently implemented are:

  • SDL backend
  • OpenAL sound API support (multiple speaker support and better sound quality)
  • Full x86_64 support
  • AVI video capture of demos
  • Much improved console autocompletion & Persistent console history
  • Colorized terminal output
  • Much improved QVM tools
  • Many, many bug fixes

Commercial data files are required to run the supported games. These can be aquired though a multitude of sources. See the manual for more info on this.

Screenshots

Entering the chateau
Entering the chateau
Attack on the crypt
Attack on the crypt
Sniping at the airfield
Sniping at the airfield
Infiltrating the Xlabs
Infiltrating the Xlabs
Fighting paratroopers
Fighting paratroopers

Observed history

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No observed changes yet.

The initial import establishes a baseline. Future version changes will appear here.

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

1.51c16 Mar 2019

No release notes supplied.