TrenchBroom is a level editor for games using the Quake engine. It's easy to use and provides many simple and advanced tools to create complex and interesting levels with ease.
TrenchBroom has support for several games including Quake, Quake 2, Hexen 2, Half-Life (experimental), among others.
Screenshots
Observed history
| App | Change | Version | When ↓ |
|---|
No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
2026.118 Jun 2026
- Automatic texture alignment
- Allow adding multiple wad files through the file dialog
- Add SoF support
- Add stairs shape
- Add Heretic II .fm model and .m32 texture loaders.
- Add the option to strip TB specific entity properties when exporting a map
- Add new menu entry "Extract Selected Objects"
- Fix crash when editing vertices
- Fix crash when building an entity renderer for out of bounds skin or frame
- Fix crash when pasting
For the rest of the release notes, check the link below
2025.42 Jan 2026
- Fix enabled state of vertex snapping menu entries
- Fix disappearing entity links when using included FGD files
- Fix entity definition shortcuts not working after creating or loading a map
- Various performance improvements
- Enable rotating and scaling vertices
- Add support for target_destination and target_source property types
- Add "Rename Selected Groups" to Groups menu
- Implementation for FGD colour types
For the rest of the release notes, check the link below
2025.325 May 2025
- Fix crash when extruding a brush
- Fix loading MDX models
- Make game file system search path case insensitive
- Format numbers using the current locale in the UI
- Don't rotate HL models by 90degs about Z axis
- Make entity rendering consistent
- Fix entity color parsing
- Fix assimp transforms
- Fix mirroring of Bezier patches
- Fix locale dependent formatting and parsing of floating point values
For the rest of the release notes, check the link below
2025.22 Mar 2025
- Fix parameter handling for game engines and compilation tools
- xaGe quake.fgd updates
For the rest of the release notes, check the link below
