Snek Studio
Open-source VTuber software using Godot Engine!
ExpiredPopsicle ✓ Verified
com.snekstudio.SnekstudioSnekStudio is a free, open-source VTuber application written using the Godot engine!
Features include:
VRM Support Use a standard model format shared across many tools and applications already. A MediaPipe-based Tracking System Capable of 50 different face blendshapes and hand tracking. VMC Receiver Support For those who would like to import real-time tracking data from other software. Modular Architecture Designed to be easily extended through self-contained modules written in GDScript, or just simple Godot scenes. Twitch Integration Let your viewers throw stuff at your face for channel points! Twitch redeem functionality can be extended in GDScript for other actions. Fully Open-Source It's free! And you can modify it! Linux Desktop Support Built to fill a gap in the VTubing space, which previously excluded most Linux desktop users.
Screenshots
Observed history
| App | Change | Version | When ↑ |
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
v0.1.75 Sept 2026
Wooo another long time coming release! We've not really had a lot new features until recently when @copygirl did a big push to get a bunch of things merged. So without fruther adue, here's a list of things people have added or fixed!
- Add keybind functionality #120 (@Elliesaur)
- The model controller won't error now when secondary model's are missing #148 (@PGComai)
- Expose a slider for adjusting head pitch #153 (@PGComai)
- Support pattern matching in Model Toggle #169 (@copygirl)
- Fixed file filters not working in mods #166 (@the-furry-hubofeverything)
- Added an explicit AI policy (@ExpiredPopsicle)
- Updated the runtime for the flatpak #171 (@Lunarequest)
- Add support for distributing mods as flatpaks #171 (@Lunarequest)
- Added a giant throwable estrogen pill (@ExpiredPopsicle)
- Updated flatpak resources based on the flathub review #179 (@Lunarequest)
- Add a way to filter mods through Mod window #178 (@niri-havex)
- Force shutdown the tracker process #180 (@leidenwolcloud)
- Refactor settings code #181 (@leidenwolcloud)
- Fix mod add window crashing when not filtering #182 (@copygirl)
- Update TwitchGD4 and update to godot 4.7 @ExpiredPopsicle)
- Various cleanups and refactoring @copygirl
Release notes courtesy of @Lunarequest
v0.1.68 Apr 2026
This one has been a long time coming! Mainly because we've been waiting on Godot 4.6.2 to ship after we got the crash-on-exit bug fixed in it.
We're finally on 4.6! Also, mod toggles on/off, partial VRM 1.x support, and a whole lot of awesome new stuff from our contributors!
What's Changed
- Expose head position/rotating scaling options in MediaPipeController - CraftedCart
- Added lipsync feature - Elliesaur
- Transparent background is now the default
- Mod_Base and children are now based on Node3D instead of Node - Kiri
- Added VRChat OSC support - CraftedCart
- Documentation! - Elliesaur
- Added support for boolean blend shapes
- Fixed an issue with BlendShapeScalingAndOffset values not saving
- Alphabetized the mod window (finally)
- Added options to the graphics tablet mod
- Added right/left hand settings for the graphics tablet mod
- Added anaglyph 3D module
- Fixed a case sensitivity issue with the VMCController that was breaking blend shapes for some models
- Added mouse-based head tracking module - Elliesaur
- VMCSender support now fully implemented - AstroArchelon
- Updated to Godot 4.6.2
- Fixed a crash-on-exit bug in Godot
- Added the ability to toggle mods on and off without fully removing them
- VRM 1.x partial support added (no constraints yet)
v0.1.417 Jun 2025
Doing a release right before Offkai!
(Also because a bunch of stuff has been fixed since the last release.)
