Wonderland Editor
Fast, lightweight 3D engine for the web
Wonderland GmbH ✓ Verified
com.wonderlandengine.editorBuild 3D apps with near-native 3D performance that run on mobile, desktop and XR.
- Excellent performance everywhere. Build incredibly fast apps that run at stable FPS without the need to optimize. Even on iOS Safari!
- Build faster. Package your project in under 1 second and instantly launch your project to your device. Wonderland Editor optimizes assets and reloads on code changes.
- Super fast load times. Wonderland Engine is optimized for the performance characteristics of the web. We empower you to get more done and spend less time optimizing.
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Observed history
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
1.6.114 May 2026
Editor
- Add custom Wonderland Engine icon font
- Load projects asynchronously in project wizard for a smoother experience
- Show hierarchy path in object resource tooltips
- Support HTTP range requests in the development server
- Recycle bin and Windows Explorer undo support for file operations in Asset Browser on Windows
- Fix crash when tile atlas texture allocation fails due to insufficient GPU memory
- Fix crash when compiling project with specific font config
- Fix crash when duplicating resources that already have a JSON entry
- Fix crash with invalid JSON value types in ChangeManager
- Fix crash when clearing stale resource back-references
- Fix unsigned integer property validation causing assertion error
- Fix out-of-bounds access when rendering material thumbnails
- Fix rare issues with some paths containing `..`
- Speed-up audio transcoding via multi-threading
- Fix out-of-bounds in texture tile generation with padding overlap caused by specific odd texture sizes
- Fix packaging performance degradation when packaging meshlets
- Fix arm64 Linux/Flatpak packages missing `libozz_base.so` and other
Engine
- Improve meshlet frustum culling and LOD selection performance via SIMD
- Fix crash due to material type mismatch in tile feedback
Runtime
- Fix VR button showing on mobile even if unsupported
- Fix timer starting too early, mitigating PhysX simulation hitches on start and XR session start/end
- Fix `Component.onDestroy()` being called after the component's underlying data was already destroyed
JS API
- Fix `this.active = false` not taking effect when called in `start()`


