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Wonderland Editor

Fast, lightweight 3D engine for the web

Wonderland GmbH ✓ Verified

com.wonderlandengine.editor
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Build 3D apps with near-native 3D performance that run on mobile, desktop and XR.

  • Excellent performance everywhere. Build incredibly fast apps that run at stable FPS without the need to optimize. Even on iOS Safari!
  • Build faster. Package your project in under 1 second and instantly launch your project to your device. Wonderland Editor optimizes assets and reloads on code changes.
  • Super fast load times. Wonderland Engine is optimized for the performance characteristics of the web. We empower you to get more done and spend less time optimizing.

Screenshots

Screenshot with Browser
Screenshot with Browser
HDRI example
HDRI example
Sponza example
Sponza example

Observed history

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

1.6.114 May 2026

Editor

  • Add custom Wonderland Engine icon font
  • Load projects asynchronously in project wizard for a smoother experience
  • Show hierarchy path in object resource tooltips
  • Support HTTP range requests in the development server
  • Recycle bin and Windows Explorer undo support for file operations in Asset Browser on Windows
  • Fix crash when tile atlas texture allocation fails due to insufficient GPU memory
  • Fix crash when compiling project with specific font config
  • Fix crash when duplicating resources that already have a JSON entry
  • Fix crash with invalid JSON value types in ChangeManager
  • Fix crash when clearing stale resource back-references
  • Fix unsigned integer property validation causing assertion error
  • Fix out-of-bounds access when rendering material thumbnails
  • Fix rare issues with some paths containing `..`
  • Speed-up audio transcoding via multi-threading
  • Fix out-of-bounds in texture tile generation with padding overlap caused by specific odd texture sizes
  • Fix packaging performance degradation when packaging meshlets
  • Fix arm64 Linux/Flatpak packages missing `libozz_base.so` and other

Engine

  • Improve meshlet frustum culling and LOD selection performance via SIMD
  • Fix crash due to material type mismatch in tile feedback

Runtime

  • Fix VR button showing on mobile even if unsupported
  • Fix timer starting too early, mitigating PhysX simulation hitches on start and XR session start/end
  • Fix `Component.onDestroy()` being called after the component's underlying data was already destroyed

JS API

  • Fix `this.active = false` not taking effect when called in `start()`