GtkRadiant
Level editor for ID Tech based games including Quake series
io.github.TTimo.GtkRadiantGtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
Screenshots
Observed history
| App | Change | Version | When ↑ |
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
1.6.74 Dec 2022
- Flathub availability.
1.6.63 Feb 2018
- Added support for Quake 1.
- Various bug fixes.
1.6.58 Nov 2015
- Added support for Unvanquished.
- Various bug fixes.
1.6.425 Jul 2013
- MacOS X support and official binaries available.
- Added support for Quake2World [1] and vanilla Quake2.
- Added support for Return to Castle Wolfenstein.
- Added Star Trek Voyage: Elite Force game pack.
- Added Jedi Academy gamepack.
- Project codebase updated to Visual Studio 2012 on Windows, including all supporting libraries (gtk, jpeg, libxml).
- On Windows, choice of 32 bit q3map2 or 64 bit q3map2. Note that the editor itself is still a 32 bit application.
- Added -exportents option to q3map2 and q3map2_urt: some idTech3 games can load entities from a separate file than the .bsp.
- Increased the max textures directory limit.
- Added support for multiple vertex selection and drag.
- Added a toolbar button to toggle creating detail brushes or structural brushes by default.
- Added a preference option to create all brushes with a caulk texture.
- Numerous fixes to the 4-view layout, in particular to the floating dialog window that works with it.
- idTech3 surface inspector was redone and simplified.
- Improved GL font rendering on Windows.
- A lot of code cleanups.
