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Recall

Train memory under pressure

Sebastian Dávila (Basshift) ✓ Verified

io.github.basshift.Recall
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Recall is a memory game built with Rust, GTK4, and libadwaita that starts calm and grows into a sharp challenge. Classic, Trio, and Infinite modes begin readable and become more demanding at higher difficulties.

Screenshots

Build groups of three in Trio mode
Build groups of three in Trio mode
Match pairs in Classic mode
Match pairs in Classic mode
Learn the rules with the in-app guide
Learn the rules with the in-app guide
Celebrate a flawless Harmony S victory
Celebrate a flawless Harmony S victory
Start a new run from the main menu
Start a new run from the main menu

Observed history

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No observed changes yet.

The initial import establishes a baseline. Future version changes will appear here.

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

1.0.012 Mar 2026

Recall 1.0.0 refines the game feel, improves the GNOME-native interface, and hardens local data handling for a more polished release.

  • Added a proper preferences flow and an in-app how-to experience with dedicated slides
  • Refined the local score dialog with a more native libadwaita layout and better empty states
  • Polished board feedback, match dimming, and victory transitions for smoother visual flow
  • Rebalanced previews and penalties, especially in Trio and higher difficulties
  • Improved the onboarding flow with clearer progression across modes and difficulty cues
  • Hardened local records and continue-run data loading against corrupted or partial files
  • Expanded UI copy coverage and cleaned up remaining i18n and runtime presentation issues