Recall is a memory game built with Rust, GTK4, and libadwaita that starts calm and grows into a sharp challenge. Classic, Trio, and Infinite modes begin readable and become more demanding at higher difficulties.
Screenshots
Observed history
| App | Change | Version | When ↑ |
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
1.0.012 Mar 2026
Recall 1.0.0 refines the game feel, improves the GNOME-native interface, and hardens local data handling for a more polished release.
- Added a proper preferences flow and an in-app how-to experience with dedicated slides
- Refined the local score dialog with a more native libadwaita layout and better empty states
- Polished board feedback, match dimming, and victory transitions for smoother visual flow
- Rebalanced previews and penalties, especially in Trio and higher difficulties
- Improved the onboarding flow with clearer progression across modes and difficulty cues
- Hardened local records and continue-run data loading against corrupted or partial files
- Expanded UI copy coverage and cleaned up remaining i18n and runtime presentation issues




