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Goverlay

Configure gaming overlays

Benjamim Gois ✓ Verified

io.github.benjamimgois.goverlay
View on Flathub ↗

Goverlay is an easy graphical interface to configure MangoHud, vkBasalt, OptiScaler, and Lossless Scaling. Goverlay helps Linux gamers get the most out of their systems by providing an intuitive graphical interface to configure performance monitoring overlays, visual enhancements, DLSS/FSR upscaling, and frame generation in just a few clicks.

Screenshots

Pre-configured presets
Pre-configured presets
Visual configuration for position and orientation
Visual configuration for position and orientation
Performance metrics and frametime graphs
Performance metrics and frametime graphs
Hardware metrics for CPU and GPU monitoring
Hardware metrics for CPU and GPU monitoring
System information and session details
System information and session details
Visual enhancement shaders with vkBasalt
Visual enhancement shaders with vkBasalt
Upscaling and frame generation configuration
Upscaling and frame generation configuration

Observed history

App ChangeVersionWhen ↓
updated1.9.313 Oct 2026

Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

1.9.324 Sept 2026

New Features

  • Added native ReShade Windows DLL deployment and injection via bgmod, with interactive shader pack management and hotkey capture
  • Unified ReShade and vkBasalt post-processing under a single tab with an intuitive method selector
  • Added 3D Color LUT support (.cube and .png formats) for vkBasalt
  • Added ability to clone global tool configurations directly into individual game profiles from the game card context menu
  • Added custom launch arguments and global custom environment variable support in the Tweaks tab
  • Added native Linux game executable resolution in bgmod, intelligently bypassing Windows DLL injection for native games
  • Added dedicated Ray Tracing benchmark and hardware comparison scoring to the PasCube test suite
  • Added non-blocking game launch confirmation splash screen (bgmod-splash)
  • Added support for importing and using custom experimental OptiScaler builds

Improvements

  • Modernized Environment tab into a streamlined MD3-styled Tweaks tab
  • Steam and non-Steam game cards are now automatically sorted alphabetically
  • Set MangoHud Presets as the default initial view upon application startup
  • Compacted vkBasalt built-in effects card to expand visible area for ReShade shaders
  • Positioned missing dependency warning banners at the top of tabs and added caching to eliminate check latency
  • Automatically synchronized master wrapper binaries across all game profiles on startup and during game launch
  • Relocated diagnostic and execution logs from game directories to centralized user storage (~/.local/share/goverlay/logs/)
  • Preserved third-party proxy DLLs during game launch and uninstallation
  • Harmonized card padding, margins, and layouts across all tabs to eliminate unwanted vertical scrolling
  • Added dimmed visual indicators for unselected scaling methods in OptiScaler and Lossless Scaling

Bug Fixes

  • Fixed an issue where the fps_only preset failed to persist across load and save cycles in MangoHud
  • Decoupled hardware telemetry in PasCube to a background thread to prevent a 5 FPS cap on NVIDIA GPUs
  • Deduplicated ReShade shaders and excluded built-in effects (FXAA, SMAA, LUT) and header includes (.fxh, .h) from the shader list
  • Fixed SteamOS boot loops caused by implicit Vulkan layer pollution from the host
  • Updated Turkish translations
1.9.211 Sept 2026

Bug Fixes

  • Fixed critical boot loop on SteamOS caused by Flatpak writing incomplete implicit Vulkan layers to the host filesystem
  • Restricted vkSumi and MAKO automatic layer provisioning to native environments
  • Hardened download routines with HTTP error status verification and ELF binary validation
  • Added automatic cleanup of stale or corrupted user-space Vulkan layer manifests
1.9.110 Sept 2026

New Features

  • Migrated Lossless Scaling integration to lsfg-vk 2.0 schema with automated Migration Assistant dialog and dynamic DLL validation
  • Added MAKO Vulkan layer support for frame generation and spatial scaling with background download and updates
  • Added Lutris platform tab in the Finish Configuration dialog with procedural canvas guidance and clean command formatting
  • Streamline SDK full deployment, native backup, and auto-healing support via bgmod
  • Centralized diagnostic tool logging to user directory (~/.local/share/goverlay/logs/) with real-time sync and file manager shortcuts
  • Added FSR version combobox with centralized downloads and auto-saving in OptiScaler
  • Added metric graph toggles and graphs= support in MangoHud Metrics tab

Improvements

  • Replaced checkboxes across all tabs with compact, anti-aliased toggle switches with shadow depth
  • Redesigned Environment Variables tab with modern cards and color-coded RADEON and NVIDIA badges
  • Unified Lossless Scaling tab visual design with side-by-side Method and GPU selectors and high-res banners
  • Simplified MangoHud Active GPU selector with clean market names and index prefixes
  • Safe atomic config saving preventing file-locking crashes
  • Added Steam Grid artwork integration and modernized game card fallback covers
  • AppImage embedded update information and published zsync control files
  • Replaced PROTON_PRIORITY_HIGH with dedicated game-performance wrapper

Fixes

  • Fixed Flatpak sandbox startup crash by pre-creating the lsfgvk extension mount directory
  • Preemptively restore original DLL backups before game uninstall and configuration wipe
  • Synchronized toggle switch states when selecting MangoHud presets and preserved custom FPS color thresholds
  • Prevented MangoHud global enable from injecting descriptive text into launch commands
  • Prevented duplicate vkBasalt built-in effects and fixed button clipping on resize
1.9.022 Aug 2026

New Features

  • Lossless Scaling (lsfg-vk) frame generation integration with 1x to 10x multiplier support, HDR Mode, Performance Mode, and per-game profile isolation
  • DLSS Enabler integration with dual-channel (Stable and Bleeding-edge) downloads and NVIDIA Streamline SDK support
  • Added "None" upscaler method option to allow using Lossless Scaling standalone without proxy DLL injection
  • Brand new visual identity with modernized layered neon overlay branding, application icon, and startup boot splash
  • Floating action dock with quick Finish walkthrough, 3D preview launcher, and configuration file shortcuts
  • PasCube Vulkan 1.3 3D preview and benchmark suite with active frame generation detection and score protection
  • Proton tweaks added for PROTON_LOCAL_SHADER_CACHE and PROTON_DISCORD_BRIDGE
  • Internationalization (i18n) framework integration with full Russian translation catalogue

Improvements

  • Modernized dark theme card layouts and Slate Navy styled inputs, comboboxes, and trackbars across all tabs
  • Debounced automatic configuration persistence without requiring a manual Save button
  • High-resolution vector master upscaler logos with subpixel antialiasing and crisp rendering under Qt6
  • Decoupled vkSumi post-processing flags and automated neutral default detection

Fixes

  • Hardened sandbox directory checks and eliminated pipe deadlocks in logging and testing
  • Resolved Steam Flatpak shortcuts permissions and isolated global versus per-game configurations