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Endless Sky

Space exploration and combat game

Michael Zahniser ✓ Verified

io.github.endless_sky.endless_sky
View on Flathub ↗

Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own...

Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny spaceship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.

Screenshots

The three starter ships flying in formation over a Republic planet.
The three starter ships flying in formation over a Republic planet.
A battle between Free Worlds ships and pirates.
A battle between Free Worlds ships and pirates.
The shipyard view, used to buy and sell different kinds of ships.
The shipyard view, used to buy and sell different kinds of ships.
The outfitter view, used to outfit a ship with different weapons, engines, and other systems.
The outfitter view, used to outfit a ship with different weapons, engines, and other systems.
View of a conversation with a local captain.
View of a conversation with a local captain.
View of the map, showing the explorered (and unexplored) systems in the galaxy.
View of the map, showing the explorered (and unexplored) systems in the galaxy.
A lone Berserker flying next to a large red giant.
A lone Berserker flying next to a large red giant.
Asking for assistance from friendly ships can save your life in the void of space.
Asking for assistance from friendly ships can save your life in the void of space.
Detailed view of the player's ship, displaying every stat.
Detailed view of the player's ship, displaying every stat.

Observed history

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

0.11.227 Jun 2026

This is a stable release, focused on fixing bugs and making some other small improvements.

Some of the notable changes are:

  • Pacifist worlds in human space that do not offer tribute now have their own set of responses when it is demanded, as opposed to responding as if your combat rating is not high enough yet.
  • The player's cloak state will now persist in the save file. This means that if you land while cloaked, close, and reopen the game, you will still be cloaked when taking off, which was already the behavior if you landed while cloaked and then departed without having closed the game.
  • The shop UI now has a dropdown for selecting the number of items to buy, sell, or move.
  • Added a setting for globally modifying text alignment in paragraphs.

And some of the bugs fixed are:

  • Using the "Reload" button in the main menu after dying no longer crashes.
  • The Successor wormhole can now be used when hostile to the Successors.
  • Various fixes and improvements to mouse controls when the "Control ship with mouse" preference is on.
  • Moved the planet description in the map panel down a little so it no longer overlaps with the system name when the game window is small.

You can find out more in the changelog.

Special thanks to the 13 people who contributed to this release!

0.10.1625 Oct 2025

This is a stable release, focused on fixing bugs and making some other small improvements.

Some of the notable changes are:

  • Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there.
  • There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter.
  • Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized.
  • When landing, planetary security will no longer scan parked ships for illegal outfits.
  • Animations of features in the HUD are no longer affected by the "pause" or "fast-forward" commands.

You can find out more in the changelog.

Special thanks to the 16 people who contributed to this release!