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fheroes2

fheroes2 is a recreation of the Heroes of Might and Magic II game engine

fheroes2 Resurrection team ✓ Verified

io.github.ihhub.Fheroes2
View on Flathub ↗

This open source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements to the gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and UI improvements), breathing new life into one of the most addictive turn-based strategy games.

Screenshots

Map-Screen
Map-Screen
Castle-Screen
Castle-Screen
Battle-Screen
Battle-Screen

Observed history

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No observed changes yet.

The initial import establishes a baseline. Future version changes will appear here.

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

v1.1.1730 Jun 2026

Changes in v1.1.17 (30 June 2026):

  • update the Russian translation
  • greatly speed up application startup
  • update the German translation
  • update the Ukrainian translation
  • fix terrain reset on exit for the Battle Only mode
  • fix New Creature Week right-click delay
  • fix status window layout alignment on the Adventure Map
  • swap Archery Range Building sprites to match the colors of units
  • match castle's hero/building fade animation delay to classic H2
  • fix assertion hit for AI battle during Teleport spell evaluation
  • make AI heroes stay in castles if they get a movement bonus the next day
  • fix the title alignment in the resolution window
  • add an initial version of the Auto Playtest feature for the Editor
  • fix validation issue when updating enemy army in Battle Only mode
  • update the Swedish translation
  • remove assertion as it leads to a crash while loading a map
  • do not allow to start a battle in Battle Only mode if the START button is disabled
  • update the application exiting confirmation dialog in the Editor to include potential unsaved map changes
  • allow scrolling among all objects in a group using the mouse wheel in the Editor
  • fix spell sprite position in the first spell animation frame on the battlefield
  • improve AI decision making when using damage spells for Mirror Image monsters
  • speed up object evaluation for AI on the Adventure Map
  • do not allow placing Adventure Map Events on other objects
  • add "?" to the random terrain icon in Battle Only mode
  • show object highlighted area while moving or copying it
  • update the Hungarian translation
  • do not place roads under the obstacles in Random Map Generator
  • keep hero sprite invisible after hero fade-out animation
  • add Adventure Map smooth scrolling option
  • add the ability to directly extract all assets from the GOG installer on Android
v1.1.1617 May 2026

Changes in v1.1.16 (17 May 2026):

  • update the Brazilian Portuguese translation
  • update the Russian translation
  • update the Polish translation
  • update castle mound after new terrain being placed in the Editor
  • fix missing tile passability update while removing objects in the Editor
  • allow to select certain artifacts to be buried as Ultimate Artifact in the Editor
  • fix the first editing of the hero when cancelling in the Editor
  • expand detail mode in the Editor to support editing, moving and copying brushes
  • add separate hotkeys to merge troops in castle
  • display all maps, even duplicates for both the game and the Editor
  • sort maps alphabetically by file name in the Editor
  • make hero turning animation depend on the animation speed
  • reduce application resources usage for object update actions in the Editor
  • make Eraser tool in the Editor more granular
  • fix castle entrance road update on placing/erasing a castle in the Editor
  • speed up eraser functionality in case of no objects to be erased in the Editor
  • add a popup dialog to confirm unsaved changes for hero in the Editor
  • allow placement of non-action objects over the edges of the map in the Editor
  • add ability to move an object in the Editor
  • update the Ukrainian translation
  • add drag-to-draw ability to Roads and Streams in the Editor
  • add a confirmation window while exiting castle's window in the Editor
  • add application exiting logic for the Editor's Main Menu
  • reduce the application startup time
  • add Esperanto translation
v1.1.1512 Apr 2026

Changes in v1.1.15 (12 April 2026):

  • fix inconsistency in the Editor's window titles
  • add "Ravenhold" map to the fheroes2 bundle
  • add "Apocalypse" map to the fheroes2 bundle
  • add "Final Invasion" map to the fheroes2 bundle
  • update the Ukrainian translation
  • update the Russian translation
  • consolidate all translated versions of the "Eruption" map into a single map file
  • add ability to show Turn Order window below the battlefield
  • add popup windows for all buttons for the Virtual Keyboard
  • rework Battle Only interface
  • add ability to select artifacts for Random Artifact objects in the Editor
  • fix rendering deadlock for vertical text when a character width is bigger than the maximum width
  • fix issues for the text input window
  • consolidate all translated versions of the "7 deserts" map into a single map file
  • add NBSP character to all fonts
  • update the Greek translation
  • update the Belarusian translation
  • make the ABOUT button available from the scenario info during gameplay
  • speed up engine loading and language switching
  • recalculate hero path after "Dimension Door" spell usage
  • fix rendering of dead monsters during Resurrection spell animation
  • make AI heroes sort artifacts from worst to best to minimize losses on defeat
  • separate battle animation Speed string from monster Speed
  • add Brazilian Portuguese language support for the Virtual Keyboard
  • remove death monster animation in the castle's well dialog
  • adjust castle image and castle name in Town's dialog
  • add Norwegian language support for the Virtual Keyboard
  • add Swedish language support for the Virtual Keyboard
  • add Hungarian language support for the Virtual Keyboard
  • add Spanish language support to Virtual Keyboard
  • add Bulgarian language support for the Virtual Keyboard
  • update CP-1253 fonts for the Greek language
  • loosen the conditions for action object placement in the Editor
  • improve adventure map spells message order
  • move scrollbar only to discrete positions corresponding to the list items
  • avoid terrain objects being placed under road objects in the Random Map Generator
  • update object passabilities after the Random Map Generator finishes generating map
  • compress fheroes2 assets data in h2d file
  • add Timidity PAT files to PS Vita package
  • generate new sprites for diagonal road crossings
  • update the Portuguese Translation
  • adjust morale and luck descriptions
  • update the Polish translation
  • show water percentage limit in Random Generator
  • fix vertical offset for small monster images
  • make it possible to change terrain type in the Battle Only mode with the mouse wheel
  • fix animation freezing while playing the sound of Petrification spell
  • set 'exchange all troops' default hotkey to 'X' to avoid conflicting with Mage Guild
  • update the Swedish translation
v1.1.1424 Feb 2026

Changes in v1.1.14 (24 February 2026):

  • fix hero removal leftovers from the map in the Editor
  • add new variants of Abandoned Mines
  • enable several hardware buttons for all Virtual Keyboards
  • fix an assertion crash while viewing a Puzzle with The Succession Wars resources
  • update the Russian translation
  • add a battle option to highlight the creature's movement area
  • update the Polish translation
  • properly render the moat water effect for troops during a castle siege
  • fix invalid logic for future value of objects on the Adventure Map
  • add an extra check for Navigation skill in Witch's Hut to avoid AI heroes wasting resources
  • modify the check for Well to take into account days to reach it, rather than assuming it takes one day
  • do not allow the random map generator to place more than one action object on a tile
  • add all possible road directions using original assets
  • add multi-language support for maps
  • place free pickup objects during random map generation
  • add Evil interface buttons to the High Scores dialog
  • fix the direct attacking up and down cursor offset in battles
  • add missing translation of some texts
  • disable the Standard/Campaign button in the High Score dialog for the demo version of the game or when campaign files aren't present
  • speed up AI computations
  • speed up the check whether a tile contains water terrain
  • speed up game type switching in High Scores dialog
  • make AI heroes not move around blindly if they are on patrol
  • fill empty areas with decorative/flavour objects on randomly generated maps
  • make Liches avoid wasting friendly units while under AI control
  • update the Hungarian translation
  • AI no longer wastes spells on mirrored monsters while retreating
  • add ability to select terrain type for Battle Only mode
  • fix the inability to save files on iOS
  • do not do screen fading within the High Scores dialog
  • update the German translation
  • fix an assertion failed crash in the German version when line breaking after hyphens
  • show damage info dialog popup when targeting enemy unit with damage spells
  • adjust Guardian Spell usage by AI
  • add Screen Scaling Type to the graphics settings dialog and Interface Type to the game settings dialog
  • update the Ukrainian translation
  • fix two bad pixels on Jezebel's portrait
  • reduce memory usage for single-layer images