fheroes2
fheroes2 is a recreation of the Heroes of Might and Magic II game engine
fheroes2 Resurrection team ✓ Verified
io.github.ihhub.Fheroes2This open source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements to the gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and UI improvements), breathing new life into one of the most addictive turn-based strategy games.
Screenshots
Observed history
| App | Change | Version | When ↓ |
|---|
No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
v1.1.1730 Jun 2026
Changes in v1.1.17 (30 June 2026):
- update the Russian translation
- greatly speed up application startup
- update the German translation
- update the Ukrainian translation
- fix terrain reset on exit for the Battle Only mode
- fix New Creature Week right-click delay
- fix status window layout alignment on the Adventure Map
- swap Archery Range Building sprites to match the colors of units
- match castle's hero/building fade animation delay to classic H2
- fix assertion hit for AI battle during Teleport spell evaluation
- make AI heroes stay in castles if they get a movement bonus the next day
- fix the title alignment in the resolution window
- add an initial version of the Auto Playtest feature for the Editor
- fix validation issue when updating enemy army in Battle Only mode
- update the Swedish translation
- remove assertion as it leads to a crash while loading a map
- do not allow to start a battle in Battle Only mode if the START button is disabled
- update the application exiting confirmation dialog in the Editor to include potential unsaved map changes
- allow scrolling among all objects in a group using the mouse wheel in the Editor
- fix spell sprite position in the first spell animation frame on the battlefield
- improve AI decision making when using damage spells for Mirror Image monsters
- speed up object evaluation for AI on the Adventure Map
- do not allow placing Adventure Map Events on other objects
- add "?" to the random terrain icon in Battle Only mode
- show object highlighted area while moving or copying it
- update the Hungarian translation
- do not place roads under the obstacles in Random Map Generator
- keep hero sprite invisible after hero fade-out animation
- add Adventure Map smooth scrolling option
- add the ability to directly extract all assets from the GOG installer on Android
v1.1.1617 May 2026
Changes in v1.1.16 (17 May 2026):
- update the Brazilian Portuguese translation
- update the Russian translation
- update the Polish translation
- update castle mound after new terrain being placed in the Editor
- fix missing tile passability update while removing objects in the Editor
- allow to select certain artifacts to be buried as Ultimate Artifact in the Editor
- fix the first editing of the hero when cancelling in the Editor
- expand detail mode in the Editor to support editing, moving and copying brushes
- add separate hotkeys to merge troops in castle
- display all maps, even duplicates for both the game and the Editor
- sort maps alphabetically by file name in the Editor
- make hero turning animation depend on the animation speed
- reduce application resources usage for object update actions in the Editor
- make Eraser tool in the Editor more granular
- fix castle entrance road update on placing/erasing a castle in the Editor
- speed up eraser functionality in case of no objects to be erased in the Editor
- add a popup dialog to confirm unsaved changes for hero in the Editor
- allow placement of non-action objects over the edges of the map in the Editor
- add ability to move an object in the Editor
- update the Ukrainian translation
- add drag-to-draw ability to Roads and Streams in the Editor
- add a confirmation window while exiting castle's window in the Editor
- add application exiting logic for the Editor's Main Menu
- reduce the application startup time
- add Esperanto translation
v1.1.1512 Apr 2026
Changes in v1.1.15 (12 April 2026):
- fix inconsistency in the Editor's window titles
- add "Ravenhold" map to the fheroes2 bundle
- add "Apocalypse" map to the fheroes2 bundle
- add "Final Invasion" map to the fheroes2 bundle
- update the Ukrainian translation
- update the Russian translation
- consolidate all translated versions of the "Eruption" map into a single map file
- add ability to show Turn Order window below the battlefield
- add popup windows for all buttons for the Virtual Keyboard
- rework Battle Only interface
- add ability to select artifacts for Random Artifact objects in the Editor
- fix rendering deadlock for vertical text when a character width is bigger than the maximum width
- fix issues for the text input window
- consolidate all translated versions of the "7 deserts" map into a single map file
- add NBSP character to all fonts
- update the Greek translation
- update the Belarusian translation
- make the ABOUT button available from the scenario info during gameplay
- speed up engine loading and language switching
- recalculate hero path after "Dimension Door" spell usage
- fix rendering of dead monsters during Resurrection spell animation
- make AI heroes sort artifacts from worst to best to minimize losses on defeat
- separate battle animation Speed string from monster Speed
- add Brazilian Portuguese language support for the Virtual Keyboard
- remove death monster animation in the castle's well dialog
- adjust castle image and castle name in Town's dialog
- add Norwegian language support for the Virtual Keyboard
- add Swedish language support for the Virtual Keyboard
- add Hungarian language support for the Virtual Keyboard
- add Spanish language support to Virtual Keyboard
- add Bulgarian language support for the Virtual Keyboard
- update CP-1253 fonts for the Greek language
- loosen the conditions for action object placement in the Editor
- improve adventure map spells message order
- move scrollbar only to discrete positions corresponding to the list items
- avoid terrain objects being placed under road objects in the Random Map Generator
- update object passabilities after the Random Map Generator finishes generating map
- compress fheroes2 assets data in h2d file
- add Timidity PAT files to PS Vita package
- generate new sprites for diagonal road crossings
- update the Portuguese Translation
- adjust morale and luck descriptions
- update the Polish translation
- show water percentage limit in Random Generator
- fix vertical offset for small monster images
- make it possible to change terrain type in the Battle Only mode with the mouse wheel
- fix animation freezing while playing the sound of Petrification spell
- set 'exchange all troops' default hotkey to 'X' to avoid conflicting with Mage Guild
- update the Swedish translation
v1.1.1424 Feb 2026
Changes in v1.1.14 (24 February 2026):
- fix hero removal leftovers from the map in the Editor
- add new variants of Abandoned Mines
- enable several hardware buttons for all Virtual Keyboards
- fix an assertion crash while viewing a Puzzle with The Succession Wars resources
- update the Russian translation
- add a battle option to highlight the creature's movement area
- update the Polish translation
- properly render the moat water effect for troops during a castle siege
- fix invalid logic for future value of objects on the Adventure Map
- add an extra check for Navigation skill in Witch's Hut to avoid AI heroes wasting resources
- modify the check for Well to take into account days to reach it, rather than assuming it takes one day
- do not allow the random map generator to place more than one action object on a tile
- add all possible road directions using original assets
- add multi-language support for maps
- place free pickup objects during random map generation
- add Evil interface buttons to the High Scores dialog
- fix the direct attacking up and down cursor offset in battles
- add missing translation of some texts
- disable the Standard/Campaign button in the High Score dialog for the demo version of the game or when campaign files aren't present
- speed up AI computations
- speed up the check whether a tile contains water terrain
- speed up game type switching in High Scores dialog
- make AI heroes not move around blindly if they are on patrol
- fill empty areas with decorative/flavour objects on randomly generated maps
- make Liches avoid wasting friendly units while under AI control
- update the Hungarian translation
- AI no longer wastes spells on mirrored monsters while retreating
- add ability to select terrain type for Battle Only mode
- fix the inability to save files on iOS
- do not do screen fading within the High Scores dialog
- update the German translation
- fix an assertion failed crash in the German version when line breaking after hyphens
- show damage info dialog popup when targeting enemy unit with damage spells
- adjust Guardian Spell usage by AI
- add Screen Scaling Type to the graphics settings dialog and Interface Type to the game settings dialog
- update the Ukrainian translation
- fix two bad pixels on Jezebel's portrait
- reduce memory usage for single-layer images


