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choria

Old school multiplayer RPG

jazztickets ✓ Verified

io.gitlab.jazztickets.choria
View on Flathub ↗

Choose from 14 different starting builds with various play styles as you travel through caves, desert, swamp, lava, and ice to fight 40+ different monsters and conquer 20+ bosses using a streamlined battle system that supports 8 vs 8 fighters.

During your journey, you'll find new gear to purchase, blacksmiths that can upgrade gear, traders with special skills and items, plus a lengthy endgame.

The game features sound effects, music, full keyboard/mouse rebinding support and an optional high-res texture pack for 4K displays. Play either single-player or cooperatively over the Internet/LAN.

Screenshots

Fighting monsters with a friend
Fighting monsters with a friend
Commanding a group of skeletons
Commanding a group of skeletons
Attacking enemies with poison knives
Attacking enemies with poison knives
Using Ice Imps to battle in the Blistering Cave
Using Ice Imps to battle in the Blistering Cave
Upgrading a Reinforced Jerkin at the Master Blacksmith
Upgrading a Reinforced Jerkin at the Master Blacksmith
Inspecting the two-handed Icebrand sword
Inspecting the two-handed Icebrand sword
Buying items to make the next journey easier
Buying items to make the next journey easier
Playing the gambling minigame
Playing the gambling minigame

Observed history

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The initial import establishes a baseline. Future version changes will appear here.

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

1.1.21 Mar 2026
  • Switched to SDL3
  • Replaced SDL2_image with libwebp
  • Added native HiDPI support for Linux
  • Updated Lua to 5.5.0
1.1.113 Jun 2025
  • Fixed Magic Barrier bug
  • Fixed tutorial bug
  • Simplified some CMake build processes
1.1.01 May 2025
  • Added Monk and Alchemist starting builds
  • Added random Blood Moon event
  • Added dialogue to various traders and vendors
  • Added names to all game locations
  • Added new boss fights
  • Added new endgame content
  • Added new relics for traversing certain terrain
  • Added personal stash
  • Added art for every key and map
  • Added Disenchanter for selling max skill levels
  • Added a Relic Wheel for quickly swapping relics (Press Tab by default)
  • Added new song to The Dark Chamber
  • Added various shortcuts and reworked many locations
  • Added timed practice dummies for testing DPS
  • Party members now display on the HUD with various stats
  • Players now persist in the world when offline
  • Players automatically rejoin battle after reconnecting
  • Boss battles and spawn points now require manual activation
  • Added sound effect and message when bosses respawn
  • Certain weapons now emit light
  • Armor sets now require 5 items (two-handed weapons count for two)
  • Added Blessed Staff to Cleric's starting build
  • Added damage return to Bronze/Iron/Steel set
  • Added 2nd/3rd tier gauntlets and quarter staves
  • Added minigame to hideout and added new token types
  • Added texture for hard lava
  • Added target count scaling to most skills
  • Actions now switch targets if original target becomes ineligible when action is resolved
  • Added max resistance stat
  • Added fractions to physical resist
  • Added bonus skill points every ten levels
  • Teleport scrolls now show which spawn point you're at
  • Rebalanced most skills and items
  • Various status effects now stack
  • Various masteries now increase debuff duration
  • Added stun resist to Physical Mastery
  • Added Hasten spell
  • Added Consumable Mastery
  • Reworked throwable items to work like attacks
  • Taunt now increases damage return power instead of armor and reduces target's evasion
  • Whirlwind no longer causes fatigue
  • Resurrect now gives stamina
  • Dodge now gains stamina for each attack dodged
  • Beggar now starts with Dodge
  • Cleric now starts with Heal Mastery
  • Added teleport scroll to most builds
  • Summon types can now be switched by left-clicking their status effect icon
  • Summons now inherit some of their owner's status effects when joining battle
  • Demons now cause stacking burning damage
  • Demons now deal more damage to burning enemies based on stack count
  • Ice Imps now slow on attack
  • Ice Imps now deal more damage to cold-slowed enemies
  • Skeletons now do more damage to poisoned enemies
  • Added Eternal Protection, Ward, Malice, Hell, Deceit, and Rest
  • Added Rite of Progress, Growth, and Evolution
  • Updated Rite of Passage key list
  • Updated cost of Rites
  • Added "move last items" button to inventory when Rite of Privilege is unlocked, which is automatically pressed when reincarnating
  • Summons are now kept on reincarnation based on Rite of Privilege level
  • An "enduring" relic is automatically kept when reincarnating, prioritizing an equipped one
  • A stack of two rings can now be equipped with right-click if the existing rings stack
  • Added ability to purchase 5x rites by holding Shift
  • Added highlights on the skill screen to show if a skill is equipped or unused
  • Added Upgrade Set button to blacksmiths
  • Hold Shift/Ctrl to buy 5x/50x at an Enchanter
  • Hold Shift to trade 5x items at a trader
  • Hold Ctrl to rapidly trade items at a trader
  • Hold Alt to show your item quantities at a trader
  • Hold Alt to show a battle's timer, boss kill count and difficulty
  • Hold Alt to show skill levels on the skill bar
  • Skills can now be assigned by hovering over a skill on the skill screen and pressing a skill bar hotkey
  • Right-click can now be used to remove skills from the skill bar
  • Added quick gold buttons to trade screen
  • Added vendor info display
  • Added equipped relic/amulet to HUD
  • Added day/night/event icon next to clock
  • Player names now stack when occupying the same tile
  • Increased player level interaction range
  • Added "Save Credentials" option to login screen
  • The last played character is now selected on the character screen
  • Increased inventory size
  • Recent items now show the total count in your inventory
  • Item drops are now added to your stash when your inventory is full
  • Improved display of large numbers
  • Improved readability of action results in battle
  • Added icons to delete dialog window
  • Added Suicide/Leave Battle button to in-game menu
  • Added Show Tutorial, Show Battle Stats, and 24-Hour Clock to options menu
  • Added priority command for changing placement order in battle
  • Enabled key repeat for skills/items
  • Disabled scaling on Windows
  • Switched from png to webp for textures
  • 4K textures are now automatically used when desktop resolution is 4K or higher
  • Updated Flatpak runtime version
  • Fixed various compile issues
1.0.223 Jan 2023
  • Added command-line argument to run game with 4K textures
  • Added various server commands
  • Skill screen UI updates
  • Minigame texture fix
  • Party UI bug fix
  • Trader fixes
  • Moved project to GitLab
  • Switched build system to Ninja
  • Added AppStream MetaInfo XML
  • Added Flatpak build