Choose from 14 different starting builds with various play styles as you travel through caves, desert, swamp, lava, and ice to fight 40+ different monsters and conquer 20+ bosses using a streamlined battle system that supports 8 vs 8 fighters.
During your journey, you'll find new gear to purchase, blacksmiths that can upgrade gear, traders with special skills and items, plus a lengthy endgame.
The game features sound effects, music, full keyboard/mouse rebinding support and an optional high-res texture pack for 4K displays. Play either single-player or cooperatively over the Internet/LAN.
Screenshots








Observed history
| App | Change | Version | When ↑ |
|---|
No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
1.1.21 Mar 2026
- Switched to SDL3
- Replaced SDL2_image with libwebp
- Added native HiDPI support for Linux
- Updated Lua to 5.5.0
1.1.113 Jun 2025
- Fixed Magic Barrier bug
- Fixed tutorial bug
- Simplified some CMake build processes
1.1.01 May 2025
- Added Monk and Alchemist starting builds
- Added random Blood Moon event
- Added dialogue to various traders and vendors
- Added names to all game locations
- Added new boss fights
- Added new endgame content
- Added new relics for traversing certain terrain
- Added personal stash
- Added art for every key and map
- Added Disenchanter for selling max skill levels
- Added a Relic Wheel for quickly swapping relics (Press Tab by default)
- Added new song to The Dark Chamber
- Added various shortcuts and reworked many locations
- Added timed practice dummies for testing DPS
- Party members now display on the HUD with various stats
- Players now persist in the world when offline
- Players automatically rejoin battle after reconnecting
- Boss battles and spawn points now require manual activation
- Added sound effect and message when bosses respawn
- Certain weapons now emit light
- Armor sets now require 5 items (two-handed weapons count for two)
- Added Blessed Staff to Cleric's starting build
- Added damage return to Bronze/Iron/Steel set
- Added 2nd/3rd tier gauntlets and quarter staves
- Added minigame to hideout and added new token types
- Added texture for hard lava
- Added target count scaling to most skills
- Actions now switch targets if original target becomes ineligible when action is resolved
- Added max resistance stat
- Added fractions to physical resist
- Added bonus skill points every ten levels
- Teleport scrolls now show which spawn point you're at
- Rebalanced most skills and items
- Various status effects now stack
- Various masteries now increase debuff duration
- Added stun resist to Physical Mastery
- Added Hasten spell
- Added Consumable Mastery
- Reworked throwable items to work like attacks
- Taunt now increases damage return power instead of armor and reduces target's evasion
- Whirlwind no longer causes fatigue
- Resurrect now gives stamina
- Dodge now gains stamina for each attack dodged
- Beggar now starts with Dodge
- Cleric now starts with Heal Mastery
- Added teleport scroll to most builds
- Summon types can now be switched by left-clicking their status effect icon
- Summons now inherit some of their owner's status effects when joining battle
- Demons now cause stacking burning damage
- Demons now deal more damage to burning enemies based on stack count
- Ice Imps now slow on attack
- Ice Imps now deal more damage to cold-slowed enemies
- Skeletons now do more damage to poisoned enemies
- Added Eternal Protection, Ward, Malice, Hell, Deceit, and Rest
- Added Rite of Progress, Growth, and Evolution
- Updated Rite of Passage key list
- Updated cost of Rites
- Added "move last items" button to inventory when Rite of Privilege is unlocked, which is automatically pressed when reincarnating
- Summons are now kept on reincarnation based on Rite of Privilege level
- An "enduring" relic is automatically kept when reincarnating, prioritizing an equipped one
- A stack of two rings can now be equipped with right-click if the existing rings stack
- Added ability to purchase 5x rites by holding Shift
- Added highlights on the skill screen to show if a skill is equipped or unused
- Added Upgrade Set button to blacksmiths
- Hold Shift/Ctrl to buy 5x/50x at an Enchanter
- Hold Shift to trade 5x items at a trader
- Hold Ctrl to rapidly trade items at a trader
- Hold Alt to show your item quantities at a trader
- Hold Alt to show a battle's timer, boss kill count and difficulty
- Hold Alt to show skill levels on the skill bar
- Skills can now be assigned by hovering over a skill on the skill screen and pressing a skill bar hotkey
- Right-click can now be used to remove skills from the skill bar
- Added quick gold buttons to trade screen
- Added vendor info display
- Added equipped relic/amulet to HUD
- Added day/night/event icon next to clock
- Player names now stack when occupying the same tile
- Increased player level interaction range
- Added "Save Credentials" option to login screen
- The last played character is now selected on the character screen
- Increased inventory size
- Recent items now show the total count in your inventory
- Item drops are now added to your stash when your inventory is full
- Improved display of large numbers
- Improved readability of action results in battle
- Added icons to delete dialog window
- Added Suicide/Leave Battle button to in-game menu
- Added Show Tutorial, Show Battle Stats, and 24-Hour Clock to options menu
- Added priority command for changing placement order in battle
- Enabled key repeat for skills/items
- Disabled scaling on Windows
- Switched from png to webp for textures
- 4K textures are now automatically used when desktop resolution is 4K or higher
- Updated Flatpak runtime version
- Fixed various compile issues
1.0.223 Jan 2023
- Added command-line argument to run game with 4K textures
- Added various server commands
- Skill screen UI updates
- Minigame texture fix
- Party UI bug fix
- Trader fixes
- Moved project to GitLab
- Switched build system to Ninja
- Added AppStream MetaInfo XML
- Added Flatpak build