Maverick Model 3D is a triangle-based 3D model editor that supports a variety of geometry manipulation tools, texturing, and skeletal and vertex frame animations. There is a help manual included.
It supports several 3D model formats; Misfit Model 3D .MM3D, Wavefront .OBJ, Milkshape .MS3D, Quake engine formats .MD2 and .MD3, and GameMaker .D3D. There is export-only support for GoldSrc/Source .SMD and Inter-Quake Export .IQE. There is unmaintained support for LightWave 3D Object (lwo), Caligari trueSpace (cob), and AutoCAD (dxf).
Screenshots
Observed history
| App | Change | Version | When ↓ |
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
1.3.1518 Aug 2024
This adds Quake 3 player export to IQE format, fixes Linux Dark Mode and issues on 2023 Flatpak runtime, and fixes not updating frame count in animation mode until focus changes.
1.3.1423 Apr 2023
- Added HiDPI support.
- Added Offset by Normal command for creating toon cel outline.
- Make Select Vertex tool automatically select and unselect triangles.
- Automatically select new face made by Make Face From Vertices.
- Fixed many issues.
1.3.1320 Dec 2021
- Added GameMaker Studio .D3D model import/export.
- Fixed Quake MD2 vertex normals orientation.
- Allow adding and removing groups and points and removing vertexes from models with frame animations.
- Make pasting and spliting skeletal animations keep the same pose for interpolated joints.
- Fixed many issues.
1.3.127 Oct 2019
- Added shift key behavior for tools in texture coordinate editor.
- Added conversion of multiple skeletal animations to frame animations at once.
- Fixed several issues.
