Doomsday Engine
Enhanced source port of Doom, Heretic, and Hexen
Jaakko Keränen ✓ Verified
net.dengine.DoomsdayThe Doomsday Engine is a portable version of the classic first person shooters DOOM, Heretic, and Hexen. It lets you enjoy the original games using modern technology, including high-resolution OpenGL graphics, 3D models, and dynamic lighting effects.
Data files from the original games are not included; you must acquire a copy of the original games from id Software and/or Raven Software. You may also use free alternatives such as https://freedoom.github.io/.
Screenshots
Observed history
| App | Change | Version | When ↓ |
|---|
No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
2.3.14 Feb 2021
Patch release that addresses issues found in version 2.3.
- Incorrect positioning of sky textures in Heretic and Hexen.
- Alignment of floor/ceiling textures whose size is not 64×64.
2.330 Dec 2020
This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map. In Heretic, ambient sound sequences are now customizable.
Bug fixes:
- Color adjustments only affect the game view.
- Bullet trajectories when looking up/down.
- Heretic Phoenix Rod effect was too bright.
- Targa images with 8-bit colors or run-length encoding.
- FPS limiter was only available when a game was loaded.
2.2.228 Jan 2020
Patch release that addresses issues found in version 2.2.
- Some 3D models are only partially visible.
- "cubeshot" console command did not render all sides of the cube.
- More consistent HUD 3D weapon model positioning.
2.2.114 Jan 2020
Patch release that addresses issues found in version 2.2.


