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Doomsday Engine

Enhanced source port of Doom, Heretic, and Hexen

Jaakko Keränen ✓ Verified

net.dengine.Doomsday
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The Doomsday Engine is a portable version of the classic first person shooters DOOM, Heretic, and Hexen. It lets you enjoy the original games using modern technology, including high-resolution OpenGL graphics, 3D models, and dynamic lighting effects.

Data files from the original games are not included; you must acquire a copy of the original games from id Software and/or Raven Software. You may also use free alternatives such as https://freedoom.github.io/.

Screenshots

Doomsday Engine screenshot
Doomsday Engine screenshot
Doomsday Engine screenshot

Observed history

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

2.3.14 Feb 2021

Patch release that addresses issues found in version 2.3.

  • Incorrect positioning of sky textures in Heretic and Hexen.
  • Alignment of floor/ceiling textures whose size is not 64×64.
2.330 Dec 2020

This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map. In Heretic, ambient sound sequences are now customizable.

Bug fixes:

  • Color adjustments only affect the game view.
  • Bullet trajectories when looking up/down.
  • Heretic Phoenix Rod effect was too bright.
  • Targa images with 8-bit colors or run-length encoding.
  • FPS limiter was only available when a game was loaded.
2.2.228 Jan 2020

Patch release that addresses issues found in version 2.2.

  • Some 3D models are only partially visible.
  • "cubeshot" console command did not render all sides of the cube.
  • More consistent HUD 3D weapon model positioning.
2.2.114 Jan 2020

Patch release that addresses issues found in version 2.2.