Emulicious is a Game Boy, Game Boy Color, Master System, Game Gear and MSX Emulator.
**Default folder for ROMs is "xdg-documents/ROMs"**
Even though Emulicious aims for precision and accurate emulation it still provides some additional features and tools:
- Automatic Updates
- Adjustable Turbo
- Adjustable Throttle
- IPS Patching
- Save states
Emulicious provides many features that can be useful for ROM hacking and Homebrew development:
- Debugger
- Profiler
- Tracer
- Memory Editor
- Palette Viewer
- Tile Viewer
- Tilemap Viewer
- Sprite Viewer
- Sound Viewer
- etc...
Screenshots
Observed history
| App | Change | Version | When ↑ |
|---|
No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
2026.03.2727 Mar 2026
- Added support for function breakpoints set from remote debuggers
- Added emulation of ASCIIX-16 and Yamanooto mappers for MSX (thanks to aoineko)
- Added support for entering expressions when setting register values (thanks to aquacash5)
- Added an option to disable overlays (thanks to sverx)
- Added emulation of the Japanese (and Export) paddle, the Mega Mouse and the Sports Pad for Mastersystem (thanks to sverx and raphnet)
- Added emulation of the Joystick and Mouse for MSX (thanks to aoineko)
- Some minor performance improvements (thanks to KirbyKing)
- Fixed a nasty bug that could cause the profiler to lose track of the call stack (thanks to aoineko, Miguel Angel and slogra)
- Fixed a nasty bug where stepping backwards could go wrong (thanks to ISSOtm and Max The Great)
- Fixed a nasty bug related to (hblank) HDMA (thanks to Biddly and Zumi)
- Fixed synchronization of audio and video in video recordings (thanks to Maxim and Flygon)
- Fixed a bug that could amplify noise in a specific way of playing back samples on Game Boy (thanks to ISO 3166-1 alpha-3 and VtR)
- Fixed a bug related to length counters of the GB sound channels (thanks to Occocc)
- Fixed missing stereo output in recordings (thanks to Maxim)
- Fixed a bug with Game Boy serial IO timings (thanks to bbbbbbr)
- Fixed rendering of the selected tile in 8x16 mode in the Tile Viewer for Mastersystem (thanks to slogra)
- Fixed that the Interrupts checkbox in the Trace Logger did not get persisted
- Fixed a regression with sample playback on GB (thanks to LIJI)
- Fixed a regression that could cause sources not to be loaded for devkitSMS (thanks to undeveloper)
- Fixed an inaccuracy with V9938 VDP commands on MSX (thanks to fabulous and Artrag)
- Fixed encoding of videos with PAR and uneven dimensions (thanks to Maxim)
- Fixed that GB Video Player 2 videos did not work with Emulicious BIOS (thanks to ArkoSammy12)
2024.08.3131 Aug 2024
- Added Overlays feature to the debugger
- Fixed that for palette entries that span 2 bytes, values didn't get padded to 4 digits (thanks to ISSOtm)
- Fixed description of HDMA5 read event (thanks to ISSOtm)
- Fixed that on Linux the Memory Editor didn't use the correct selection color on a Linux theme (thanks to ISSOtm)
- Fixed the Add Watchpoint option in the Expressions table (thanks to bofner)
- Fixed MBC1M detection (thanks to ProstatePunch and PinoBatch)
- Fixed that the "Add Expression" text was missing on a Linux theme (thanks to bbbbbr)
- Fixed precedence of @@ operator (thanks to badcomputer)


