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Emulicious

Multi-system emulator

Michael Stegmaier (Calindro)

net.emulicious.Emulicious
View on Flathub ↗

Emulicious is a Game Boy, Game Boy Color, Master System, Game Gear and MSX Emulator.

**Default folder for ROMs is "xdg-documents/ROMs"**

Even though Emulicious aims for precision and accurate emulation it still provides some additional features and tools:

  • Automatic Updates
  • Adjustable Turbo
  • Adjustable Throttle
  • IPS Patching
  • Save states

Emulicious provides many features that can be useful for ROM hacking and Homebrew development:

  • Debugger
  • Profiler
  • Tracer
  • Memory Editor
  • Palette Viewer
  • Tile Viewer
  • Tilemap Viewer
  • Sprite Viewer
  • Sound Viewer
  • etc...

Screenshots

Emulicious Game Boy Color - Dangan GB2
Emulicious Game Boy Color - Dangan GB2
Emulicious Game Gear - RetroPIPE
Emulicious Game Gear - RetroPIPE
Emulicious Debugger
Emulicious Debugger

Observed history

App ChangeVersionWhen ↑

No observed changes yet.

The initial import establishes a baseline. Future version changes will appear here.

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

2026.03.2727 Mar 2026
  • Added support for function breakpoints set from remote debuggers
  • Added emulation of ASCIIX-16 and Yamanooto mappers for MSX (thanks to aoineko)
  • Added support for entering expressions when setting register values (thanks to aquacash5)
  • Added an option to disable overlays (thanks to sverx)
  • Added emulation of the Japanese (and Export) paddle, the Mega Mouse and the Sports Pad for Mastersystem (thanks to sverx and raphnet)
  • Added emulation of the Joystick and Mouse for MSX (thanks to aoineko)
  • Some minor performance improvements (thanks to KirbyKing)
  • Fixed a nasty bug that could cause the profiler to lose track of the call stack (thanks to aoineko, Miguel Angel and slogra)
  • Fixed a nasty bug where stepping backwards could go wrong (thanks to ISSOtm and Max The Great)
  • Fixed a nasty bug related to (hblank) HDMA (thanks to Biddly and Zumi)
  • Fixed synchronization of audio and video in video recordings (thanks to Maxim and Flygon)
  • Fixed a bug that could amplify noise in a specific way of playing back samples on Game Boy (thanks to ISO 3166-1 alpha-3 and VtR)
  • Fixed a bug related to length counters of the GB sound channels (thanks to Occocc)
  • Fixed missing stereo output in recordings (thanks to Maxim)
  • Fixed a bug with Game Boy serial IO timings (thanks to bbbbbbr)
  • Fixed rendering of the selected tile in 8x16 mode in the Tile Viewer for Mastersystem (thanks to slogra)
  • Fixed that the Interrupts checkbox in the Trace Logger did not get persisted
  • Fixed a regression with sample playback on GB (thanks to LIJI)
  • Fixed a regression that could cause sources not to be loaded for devkitSMS (thanks to undeveloper)
  • Fixed an inaccuracy with V9938 VDP commands on MSX (thanks to fabulous and Artrag)
  • Fixed encoding of videos with PAR and uneven dimensions (thanks to Maxim)
  • Fixed that GB Video Player 2 videos did not work with Emulicious BIOS (thanks to ArkoSammy12)
2024.08.3131 Aug 2024
  • Added Overlays feature to the debugger
  • Fixed that for palette entries that span 2 bytes, values didn't get padded to 4 digits (thanks to ISSOtm)
  • Fixed description of HDMA5 read event (thanks to ISSOtm)
  • Fixed that on Linux the Memory Editor didn't use the correct selection color on a Linux theme (thanks to ISSOtm)
  • Fixed the Add Watchpoint option in the Expressions table (thanks to bofner)
  • Fixed MBC1M detection (thanks to ProstatePunch and PinoBatch)
  • Fixed that the "Add Expression" text was missing on a Linux theme (thanks to bbbbbr)
  • Fixed precedence of @@ operator (thanks to badcomputer)