QC: Doom Edition
A Doom II mod with weapons and mechanics inspired by Quake Champions
geNia ✓ Verified
net.qcde.QCDE“QC: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities.
MAIN FEATURES
- All weapons from Quake Champions, with faithful firing times for best transferable experience
- Weapon upgrades that give each weapon a whole new role
- 33 champions to play, each with unique abilities
- Play Single Player, Cooperative, Survival, Deathmatch, CTF, and more!
- Monster sets to mix and match: Doom, Doom 4, Quake, Quake 2, Quake 4
- Runs on Q-Zandronum, a fork of Zandronum with additions for QC:DE
- Older versions are also available for GZDoom (1.9.1 and above), Zandronum (3.0 and above) and Delta Touch.
- Enhanced Deathmatch bots for both local and public use
- QCDEmaps: a set of 75 QCDE-specific maps, including both original and demakes from QC, Q1, Q3, Q4, QL, Doom 4, and more!
- Optional soundtrack by Michael Markie with original songs and covers of well-known favorites
- Comes with optional addons that add Unreal Tournament weapons, movement and soundtrack
- Damage numbers, speedometer, in-game champion info screens, and tons of customization with very sane defaults
- Lootboxes! For free!
- And more!
Screenshots
Observed history
| App | Change | Version | When ↑ |
|---|---|---|---|
| new | 3.1b2 | 8 Oct 2026 |
Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
3.1b217 Dec 2025
QCDE 3.1 beta 2
- Reverted the quake explosion thrust formula when hit by other players.
- Fixed Zedek and Postal ability graphics.
- Changed Kane ability screen blend from blue to orange.
3.1b116 Dec 2025
QCDE 3.1 beta 1
- Added automap markers for weapons and powerups in PvP.
- The explosion knockback on players is calculated relative to their eyes, no matter who fired the projectile. Previously, it only worked when receiving knockback from own projectiles.
- "callvote" command now also automatically votes "yes".
- Made rocket/nail boosts on high ping slightly less jittery.
- Added bot variations from Combalance addon.
- Updated bots AI. They can now chase the player sometimes. Also they can now follow the player in PvE.
- Increased Doom Movement champions ground speed.
- Orbb drone is now solid, so it can block other players, and can be used as an air platform to navigate the map.
- Orbb drone now has 100 health and can be destroyed.
- Pressing attack button while controlling Orbb drone turns it into a controllable missile that rushes forward and explodes on impact.
- Increased Orbb drone explosion damage in PvP from 85 to 100.
- Increased Orbb overbounce retain velocity from 82% to 85%.
- Grayson ability no longer freezes players movement.
- Galen totems heal refill in PvP when a new totem is thrown.
- Reduced Galen ability PvP cooldown from 35 to 30 seconds.
- Corvus flight now only boosts speed by 16% instead of 42%.
- Corvus now receives 25% more damage when in flight.
- Menelkir's Maulotaur no longer does the ground flame attack.
- Menelkir's Maulotaur is now more aggressive. He moves faster and charges into enemies if they are nearby.
- Enemies killed by Menelkir or Maulotaur now prolong Maulotaur's life.
- Nerfed Ranger orb damage in PvP.
- Ranger can't teleport for a short while after throwing the orb.
- Doomslayer BFG fires faster in PvP.
- Reduced Doomslayer ability cooldown in PvP to 40 seconds.
- Increased Painkiller demon form speed.
- Increased Painkiller demon form projectile speed in PvP.
- Painkiller can now cancel his demon form immediately by pressing active ability button.
- Zedek stomp deals less damage, but launches enemies upward.
- Lucienne now drops her immolation ball in PvE when falling to 30 hp instead of on death. To recharge the passive, heal back to 100 hp.
- Reduced Kane crouch slide speed and Injection speed boost.
- Reduced Durandal and Intruder air acceleration.
- Removed speed cap from CPM champions in PvE.
- Reduced Shotgun bullet spread.
- Nailgun ammo pickups give 50 nails.
- UT Dispersion Pistol upgrades no longer reduce fire rate.
- Changed Kane sprites to a stroggified variant.
- Updated all Quake 4 weapon skin sprites.
- Updated all Quake Wars: Enemy Territory weapon skin sprites, except SNG.
- Updated Quake 3 HMG, SNG and BFG skin sprites.
- Updated Quake 2 Gauntlet, Nailgun, LG and BFG skin sprites.
- Updates Serious Sam MG, SNG, LG, RG and BFG skin sprites.
- Added Quake Live HMG as the Quake 3 Machinegun skin.
- Added Quake 3 Team Arena nailgun as the Quake 3 Shotgun skin.
- Updated green BFG projectile sprites.
- Updated graphics for Default BFG, Half-Life HMG, Half-Life BFG and Serious Sam BFG skins.
- Updated graphics for hourglasses, automap pickup, rad suit pickup, protection powerup.
- Updated graphics for all weapon upgrades.
- Updated scope graphics for Quake 4, Quake World and Serious Sam Railgun skin scopes.
- Updated weapons HUD sprites.
- Added fire sprites to Painkiller gauntlet when upgraded in PvE.
- Added HUD graphics for Painkiller gauntlet.
- Updated Postal smoke sprites.
- Updated Zedek flame sprites.
- Picked more suitable weapon skins for sets that lack skins in some slots when using class based skins.
- Updated ability graphics for Bitterman, DoomSlayer, Galen, Grayson, Kane, Keel, Lucienne, Major.
- Updated cursor graphic. You can select the old cursor in settings if you wish.
- Redone all UT weapons sprites.
- Fixed wrong menu scaling on resolutions other than 1920x1080. Now all menu elements should be properly visible on all screens.
- Fixed issue when Galen totems won't play heal sound in multiplayer sometimes.
3.029 Nov 2024
QCDE 3.0
- All changes since 2.7 are documented in the included changelog



