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QC: Doom Edition

A Doom II mod with weapons and mechanics inspired by Quake Champions

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net.qcde.QCDE
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“QC: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities.

MAIN FEATURES

  • All weapons from Quake Champions, with faithful firing times for best transferable experience
  • Weapon upgrades that give each weapon a whole new role
  • 33 champions to play, each with unique abilities
  • Play Single Player, Cooperative, Survival, Deathmatch, CTF, and more!
  • Monster sets to mix and match: Doom, Doom 4, Quake, Quake 2, Quake 4
  • Runs on Q-Zandronum, a fork of Zandronum with additions for QC:DE
  • Older versions are also available for GZDoom (1.9.1 and above), Zandronum (3.0 and above) and Delta Touch.
  • Enhanced Deathmatch bots for both local and public use
  • QCDEmaps: a set of 75 QCDE-specific maps, including both original and demakes from QC, Q1, Q3, Q4, QL, Doom 4, and more!
  • Optional soundtrack by Michael Markie with original songs and covers of well-known favorites
  • Comes with optional addons that add Unreal Tournament weapons, movement and soundtrack
  • Damage numbers, speedometer, in-game champion info screens, and tons of customization with very sane defaults
  • Lootboxes! For free!
  • And more!

Screenshots

QC: Doom Edition
QC: Doom Edition
Deathmatch 1
Deathmatch 1
Deathmatch 2
Deathmatch 2
Deathmatch 3
Deathmatch 3

Observed history

App ChangeVersionWhen ↓
new3.1b28 Oct 2026

Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

3.1b217 Dec 2025

QCDE 3.1 beta 2

  • Reverted the quake explosion thrust formula when hit by other players.
  • Fixed Zedek and Postal ability graphics.
  • Changed Kane ability screen blend from blue to orange.
3.1b116 Dec 2025

QCDE 3.1 beta 1

  • Added automap markers for weapons and powerups in PvP.
  • The explosion knockback on players is calculated relative to their eyes, no matter who fired the projectile. Previously, it only worked when receiving knockback from own projectiles.
  • "callvote" command now also automatically votes "yes".
  • Made rocket/nail boosts on high ping slightly less jittery.
  • Added bot variations from Combalance addon.
  • Updated bots AI. They can now chase the player sometimes. Also they can now follow the player in PvE.
  • Increased Doom Movement champions ground speed.
  • Orbb drone is now solid, so it can block other players, and can be used as an air platform to navigate the map.
  • Orbb drone now has 100 health and can be destroyed.
  • Pressing attack button while controlling Orbb drone turns it into a controllable missile that rushes forward and explodes on impact.
  • Increased Orbb drone explosion damage in PvP from 85 to 100.
  • Increased Orbb overbounce retain velocity from 82% to 85%.
  • Grayson ability no longer freezes players movement.
  • Galen totems heal refill in PvP when a new totem is thrown.
  • Reduced Galen ability PvP cooldown from 35 to 30 seconds.
  • Corvus flight now only boosts speed by 16% instead of 42%.
  • Corvus now receives 25% more damage when in flight.
  • Menelkir's Maulotaur no longer does the ground flame attack.
  • Menelkir's Maulotaur is now more aggressive. He moves faster and charges into enemies if they are nearby.
  • Enemies killed by Menelkir or Maulotaur now prolong Maulotaur's life.
  • Nerfed Ranger orb damage in PvP.
  • Ranger can't teleport for a short while after throwing the orb.
  • Doomslayer BFG fires faster in PvP.
  • Reduced Doomslayer ability cooldown in PvP to 40 seconds.
  • Increased Painkiller demon form speed.
  • Increased Painkiller demon form projectile speed in PvP.
  • Painkiller can now cancel his demon form immediately by pressing active ability button.
  • Zedek stomp deals less damage, but launches enemies upward.
  • Lucienne now drops her immolation ball in PvE when falling to 30 hp instead of on death. To recharge the passive, heal back to 100 hp.
  • Reduced Kane crouch slide speed and Injection speed boost.
  • Reduced Durandal and Intruder air acceleration.
  • Removed speed cap from CPM champions in PvE.
  • Reduced Shotgun bullet spread.
  • Nailgun ammo pickups give 50 nails.
  • UT Dispersion Pistol upgrades no longer reduce fire rate.
  • Changed Kane sprites to a stroggified variant.
  • Updated all Quake 4 weapon skin sprites.
  • Updated all Quake Wars: Enemy Territory weapon skin sprites, except SNG.
  • Updated Quake 3 HMG, SNG and BFG skin sprites.
  • Updated Quake 2 Gauntlet, Nailgun, LG and BFG skin sprites.
  • Updates Serious Sam MG, SNG, LG, RG and BFG skin sprites.
  • Added Quake Live HMG as the Quake 3 Machinegun skin.
  • Added Quake 3 Team Arena nailgun as the Quake 3 Shotgun skin.
  • Updated green BFG projectile sprites.
  • Updated graphics for Default BFG, Half-Life HMG, Half-Life BFG and Serious Sam BFG skins.
  • Updated graphics for hourglasses, automap pickup, rad suit pickup, protection powerup.
  • Updated graphics for all weapon upgrades.
  • Updated scope graphics for Quake 4, Quake World and Serious Sam Railgun skin scopes.
  • Updated weapons HUD sprites.
  • Added fire sprites to Painkiller gauntlet when upgraded in PvE.
  • Added HUD graphics for Painkiller gauntlet.
  • Updated Postal smoke sprites.
  • Updated Zedek flame sprites.
  • Picked more suitable weapon skins for sets that lack skins in some slots when using class based skins.
  • Updated ability graphics for Bitterman, DoomSlayer, Galen, Grayson, Kane, Keel, Lucienne, Major.
  • Updated cursor graphic. You can select the old cursor in settings if you wish.
  • Redone all UT weapons sprites.
  • Fixed wrong menu scaling on resolutions other than 1920x1080. Now all menu elements should be properly visible on all screens.
  • Fixed issue when Galen totems won't play heal sound in multiplayer sometimes.
3.029 Nov 2024

QCDE 3.0

  • All changes since 2.7 are documented in the included changelog