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Unvanquished

Fast paced, first person strategy game

Unvanquished Development ✓ Verified

net.unvanquished.Unvanquished
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Unvanquished is a real-time strategy game played as a first-person shooter where evolving aliens and heavily armed humans fight for their survival.

Become a marine, handle your big weapon and dress that impressive exoskeleton to save the human race like a boss. Or if you prefer, be a monstrous beast and save those cute grangers from those two-legged invaders who only know how to turn beautiful organic equilibrium into lifeless machines and dead concreted worlds. Unvanquished is an actively maintained evolution of the Tremulous game, based on the Dæmon game engine with 20 years of development added to the Tremulous gameplay and the Quake 3 engine.

Unvanquished is an actively maintained evolution of the Tremulous game, based on the Dæmon game engine, result of 20 years of development added to the Tremulous gameplay and the Quake 3 engine.

Screenshots

A mighty Tyrant facing a fearless battlesuit in Parpax.
A mighty Tyrant facing a fearless battlesuit in Parpax.
First person view of an human builder building a turret in Perseus.
First person view of an human builder building a turret in Perseus.
A rocket passing by the viewer, launched by a rocket pod in Platform 23.
A rocket passing by the viewer, launched by a rocket pod in Platform 23.
Family photo of all alien player classes in Platform 23.
Family photo of all alien player classes in Platform 23.
First person view of an human soldier carrying a lasgun in Vega.
First person view of an human soldier carrying a lasgun in Vega.
First person view of an alien builder wallwalking in Antares.
First person view of an alien builder wallwalking in Antares.
Human players wearing all kinds of armours and various weapons in Forlorn.
Human players wearing all kinds of armours and various weapons in Forlorn.

Observed history

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The initial import establishes a baseline. Future version changes will appear here.

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

0.56.212 May 2026

This updates enables the build point vampire mode by default, brings nicer rockets, fixes model rendering bugs, and improve compatibility with more hardware.

0.56.125 Mar 2026

This updates brings new rendering features, buxfixes and performance improvements. One of the most notable graphical change is the introduction of linear blending rendering for maps that support it. We also included antialiasing in the render with MSAA and FXAA implementations. Additionally, this release includes many performance improvements for old and new hardware and buxfixes to the graphics, sound system and user interface.

0.55.528 Sept 2025

This update improves the fogging, makes possible to bind the mouse wheel in the menus, fixes toggled rotating doors, enables Wayland and upgrades to SDL3.

0.55.426 May 2025

This update fixes a bug disconnecting people from servers when some maps were loaded, improve some visuals and brings better shader compilation times.