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Alien Arena

Ultra fast paced arena FPS

Alien Arena team - previously COR Entertainment ✓ Verified

org.alienarena.alienarena
View on Flathub ↗

Do you like old school deathmatch with modern features? How about rich, colorful, arcade-like atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of such games as Quake III and Unreal Tournament and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique.

Project 100

Release 7.72 and later has been optimized to smoothly run at least a 100 FPS frame rate on a 100-tick server with 100 PPS packet rate, and with a mouse polling rate that aligns with the frame rate. This greatly improves the smoothness and responsiveness of the game. Also the lag compensation got an improvement to match the 100-tick server better and to make it fairer to low-ping players, which is configurable per server.

Single player

Also from 7.72 and later you can now practice the game modes CTF and Tactical from the single player menu, for Deathmatch and CTF you can now also choose weapon modes Insta and Insta/Rockets.

Note about the "Potentially unsafe" warning: This game uses the xorg legacy windowing system, and allows the use of a joystick or controller.

To find people to play with or if you are having issues please join us on Discord, Matrix or IRC, see alienarena.org.

Join our daily CTF matches on the AAOCS server! These are usually between 19:00 UTC and 23:00 UTC.

Screenshots

Two aliens with blasters
Two aliens with blasters
Gameplay with flamethrower
Gameplay with flamethrower
In-game characters
In-game characters
Player with rocket launcher
Player with rocket launcher
Map showcase
Map showcase
Map showcase
Map showcase
Map showcase
Map showcase

Observed history

App ChangeVersionWhen ↑

No observed changes yet.

The initial import establishes a baseline. Future version changes will appear here.

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

7.72.29 Aug 2026
  • Improved culling to be auto-adaptive with optional client override
  • Fixed freeze bug with particle buffer
  • Fixed issue with fluctuating mouse sensitivity on high ping
  • Fixed bug with unintended double-tap registration
7.72.124 May 2026
  • Fixed stuttering issue at 60 FPS
  • Fixed bot firing rate at high tick rates
7.7217 May 2026
  • Project 100: optimized the game to support at least 100 FPS framerate, 100 FPS server tickrate, 100 PPS packet rate, and mouse polling rate that aligns with the framerate, this greatly improves the smoothness and responsiveness of the game
  • Extended single player mode with more game modes and weapon modes, CTF and Tactical (https://steamcommunity.com/sharedfiles/filedetails/?id=1185375745), Insta and Insta/Rockets
  • Added fairer antilag calculation based on one-way ping with server-side configuration options and diminishing effect on very high pings
  • Optimized mouse movement logic (this is under cvar m_direct, recommended to set m_direct to 1)
  • Added centered message about who killed you
  • Drop old particles if the particle buffer is full
  • Check ragdoll buffer before creating new ragdolls
  • Fixed bug with crashing clients when lots of rockets were fired
  • Fixed bug with duplicate ragdolls
  • Fixed bug with ragdolls hanging in mid air
  • Fixed bug with disappearing flag in CTF mode when people quit the match or disconnected
  • Added command teamselect to the list of available commands
7.71.723 Sept 2024
  • Automatic and ultra-fast installation of map packs before loading a map (by default enabled)
  • Fixed a bug in single player mode that caused crashes with bot interaction
  • Added Discord button in the main menu to easily join the Discord server
  • Fixed a map difference error bug after reinstalling a map
  • Added option to override the sky from the fog script (only relevant to mappers)
  • Removed the sponsor banner
  • Increased default time that messages appear in the screen to 6 seconds and can be changed and remembered now