Prism is a beginner-friendly live visuals app for triggering clips and compositing overlays in real time. Made for school events, small concerts, and sports, it combines instant clip triggering with hands-on control of the program output.
Instead of a fixed grid, clips live on a node-based canvas with groups, transform contexts, and audio routing — click to trigger, with no scenes or playlists to manage.
Features:
- Node-based clip canvas with groups, transform contexts, audio routing, and a VJ hotkey grid
- Many source types: video, images, slideshows, webcams, screen and window capture, GLSL shaders, HTML/QML overlays, text, Lua scripts, NDI inputs, and phone cameras over WebRTC
- Live A/B deck mixing with a crossfader and per-deck speed control
- Per-clip trim, crop, transform, and composited text/image overlay editing
- Audio spectrum analysis driving shader inputs, plus master audio routing
- Reusable asset library with drag-and-drop onto the clip canvas
- Program output hub: mirror windows, optional NDI output, virtual-camera output, and program video/audio recording
- Panic controls: instant blackout, freeze-frame hold, and stay-tuned overlay
- OBS WebSocket integration and network remote control
- Session save and load with autosave and smart asset relinking
Screenshots








Observed history
| App | Change | Version | When ↓ |
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
0.1.210 Jul 2026
This release brings GPU-accelerated layer composition, a wider set of audio and shader tools, and Windows platform fixes.
- Layer composition now runs on the GPU, with smoother scrubbing and playback
- New audio capture node, enhanced audio analysis, and more FFT-driven shader types including particle terrain and wave curtain
- Improved process nodes, script node experience, and node menu
- Windows audio capture support and fixes for platform-specific launch issues
- Fixed shader decay after audio pause and sources not refreshing after edits
0.1.16 Jul 2026
This release adds an audio effect chain, and several audio and platform fixes.
- Audio effect chain support with a redesigned dial-based effect UI
- Fixed a Flatpak sandbox permission issue by prompting for a recording save directory
0.1.017 Jun 2025
First public release. Trigger clips from a node-based canvas, mix two decks with a crossfader, composite text and image overlays, and send the program out over NDI, a virtual camera, or a recording.