Mosaic
An openFrameworks based Visual Patching Creative-Coding Platform
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org.d3cod3.MosaicMosaic is a multi-platform livecoding programming/patching environment for creating real-time audio-visual compositions. It's principally designed for live needs, as can be teaching in class, live performing in an algorave, or running a generative audio-visual installation in a museum. It aims to empower artists, creative coders, scenographers and other creative technologists in their creative workflow
- FLOSS, Free/Libre and Open Source Software
- openGL 4.1, glsl shading languages from 150 to 410
- plugin injection capability
- multi-threaded
- ImGui based docking and nodes GUI interface
- non-blocking system dialogs
- lua/glsl/bash live-coding
- scheme live-coding (linux only)
- pure data live-patching
- good selection of audio synthesis modules
- non-linear interactive graphical timeline
- warping integrated on output window object
- mapmap style projection mapping module
- internal dht distributed chatroom, based on libdht
Screenshots
Observed history
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
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Release notes supplied by the developer. These dates are not Flathub package publication times.
0.7.325 Oct 2025
An openFrameworks based Visual Patching Creative-Coding Platform





