Dungeon Crawl Stone Soup
Roguelike dungeon exploration game
The Dungeon Crawl Stone Soup Devteam ✓ Verified
org.develz.CrawlCrawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures.
If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode.
This is the Stone Soup version of Dungeon Crawl.
Screenshots
Observed history
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
0.34.131 May 2026
We are pleased to announce the Dungeon Crawl Stone Soup 0.34.1 bugfix release.
DCSS 0.34.1 features the following fixes:
- Fix the Lua error handler causing slowdowns seen in vaults like Pan’s Disco Hall.
- Properly mark unidentified talismans evil/chaotic as appropriate.
- Allow deconstructing forgecraft allies while wielding a ranged weapon.
- Fix Freezing Cloud not having a self-damage warning prompt.
- Fix the force_more prompts for dancing weapons of distortion.
- Fix banished Orb Guardians not activating the Boundless Tesseracts.
- Fix Duel/Banishment on top of a portal entrance expiring that entrance.
- Prompt for wearing any talisman that would lower max HP by more than 10%.
- Fix randart Bane scarves having hidden AC (Back-form)
- Fix Revenant spells being free and boosted by Enkindle if cast via Sif Muna’s Divine Exegesis.
- Fix removing Fragile equipment not triggering unequip effects before being destroyed.
- Don’t have Dithmenos’ Marionette treat monsters it charms as hostile for subsequent actions.
- Fix Dominate Undead not working properly for friendly casters.
- Fix the force_scroll_targeter option interfering with ability targeters.
- Fix anacondas taking no damage from cactus giant spines.
- A new clua function you.zot_orb_monster() to see the type of orb monster the player will face in Zot, if known.
- New clua functions for checking visibility between cells: view.cell_see_cell_no_trans(), view.cell_see_cell_solid(), and view.cell_see_cell_solid_see().
- 36 other bug fixes, interface improvements, and documentation updates.
0.34.05 Feb 2026
We are pleased to announce the release of Dungeon Crawl Stone Soup: 0.34 “Doomed Geometries”!
DCSS 0.34 features:
- Many new egos for weapons, armour, amulets, and orbs.
- Big overhauls to strategic damage with a new doom system and a reduction of player mutation.
- Unlimited player inventory for consumables.
- Major updates to Troves, the Slime Pits, and the Halls of Zot.
- Dozens of new monsters spread throughout the dungeon!
0.33.16 Jun 2025
Bugfix release.
- Fix vampire form not having torment resistance.
- Fix bat swarm form having torment immunity instead of torment resistance.
- Fix breaking cursed items without a prompt when leaving slot-granting forms.
- Fix sphinx and serpent forms having slot items fall off when changing temporarily to another form via lignification or polymorph.
- Fix Dithmenos' player shadow not having the same reach as the player when in aqua form.
- Fix inconsistencies in handling of beam types.
- The Slick Slippers now prevent being bound by an ironbound beastmaster's bolas.
- Fix not being able to use Yredelemnul's Light the Black Torch on a portal level like Necropolis if it had been used in a previous instance of that portal.
- Don't allow orbrun spawns in Okawaru's Arena.
- Remove erroneous extra placements of alderkings in Sprint IV.
- 37 other bug fixes, interface improvements, and documentation updates.
0.33.02 May 2025
We are pleased to announce the release of Dungeon Crawl Stone Soup: 0.33 “Reforge Yourself”!
DCSS 0.33 features a new magic school, two new playable species, twelve new talisman items, a new portal level, and many new and revamped monsters!
- New magic school + background: Forgewrights, building explosive constructs.
- Two new species: Poltergeists and Revenants.
- Twelve new talismans have been added, and Shapeshifters have been reworked.
- Ghost vaults are moved into a game-long repeating portal, the Necropolis.
- Yet more new monsters, decorations, and traps spread throughout the Dungeon.

