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Hikou no mizu

Platform-based, anime-styled fighting game

Duncan Deveaux ✓ Verified

org.hikounomizu.HikouNoMizu
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Hikou no mizu is a 2D fighting game with anime-inspired graphics. Fights take place in interactive arenas of various sizes. Both networked multiplayer and local games are possible. Joysticks are supported and a simple AI is included for solo playing.

Playable characters fight using natural powers such as water, lightning, or fire. Currently, three characters are playable: Hikou, Takino and Hana.

Screenshots

Hikou no mizu screenshot
Hikou no mizu screenshot
Hikou no mizu screenshot
Hikou no mizu screenshot
Hikou no mizu screenshot

Observed history

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

1.12 Oct 2024
  • Added blocking and perfect blocking support
  • Tweaked animation and hit timings
  • Rewrote the AI to be smarter and more challenging
  • Drastically improved text rendering performance by implementing a font atlas
  • Added a simple particle system, triggered on perfect blocks
  • Added a player event banner, to notify of perfect blocks
  • Added a visualization of block boxes in the 'show hitboxes' mode
  • Added an Esperanto translation
  • Fixed camera shake sometimes not triggering in networked mode
  • Fixed the player-to-ground collision check at high framerates
1.0.119 Oct 2023

Added internationalization support and Spanish, French as well as Norwegian translations

1.031 Aug 2023
  • Introduced networked multiplayer gaming!
  • Added a new character: Hana!
  • Added a new arena: Traezh
  • Reworked arena: Evig Sol
  • Added a round system
  • Support for simultaneous hits and draw games
  • Defined spawns for at least 6 players in each arena
  • Allow selecting up to 6 players for local games
  • Tweaked characters speed, jump energy, attack timings and strength to increase balance
  • Fixed various hit boxes location and size
  • Fixed AI cheating in versus mode (able to hit backwards)
  • Fixed the ability of AI to run into their own shurikens :)
  • Disabled key repeat
  • Fixed integration of physics velocity and position
  • Added a camera shake effect on player hit
  • Added support for borderless or native fullscreen modes
  • Added ambient sound support per arena
  • Harmonized and increased sound effects volume
  • Added sound effects for Takino and Hana
  • Added sand step sound effect
  • Added shuriken flying 'whoosh' sound effect
  • Added shuriken to shuriken impact sound effect
  • Added 'Fight!' sound effect at the beginning of a round
  • Added elemental sounds effects (fire, water, lightning) played on some attacks
  • Reduced the pitch variation for character kick/punch/hit sound effects
  • Harmonized and reduced music volume, updated musics
  • Added SDL game controller support to automatically assign default bindings
  • Added an option to revert the bindings of a game controller to the default
  • Stretch the GUI to look nice on high and low resolutions
  • Updated the GUI theme to be more consistent and look nicer
  • Replaced the default 'Liberation Sans' font by 'Murecho'
  • Replaced the display 'Intuitive' font by 'Mochiy Pop'
  • Fixed text kerning
  • Restart local games much faster by not reloading every piece of data
  • Improved logs and added library information logs
0.9.27 May 2022
  • Fixed text rendering glitches which occured on some platforms
  • Added an option to enable vertical synchronization, or cap frame rate
  • Significantly improved loading times by compressing spritesheets with pngquant
  • Added support for color and emphasis on the command line output
  • Fixed an issue in the saving and loading of joystick key bindings
  • More robust xml parsing