Hikou no mizu
Platform-based, anime-styled fighting game
Duncan Deveaux ✓ Verified
org.hikounomizu.HikouNoMizuHikou no mizu is a 2D fighting game with anime-inspired graphics. Fights take place in interactive arenas of various sizes. Both networked multiplayer and local games are possible. Joysticks are supported and a simple AI is included for solo playing.
Playable characters fight using natural powers such as water, lightning, or fire. Currently, three characters are playable: Hikou, Takino and Hana.
Screenshots
Observed history
| App | Change | Version | When ↑ |
|---|
No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
Browse the app catalogue →Upstream releases
Release notes supplied by the developer. These dates are not Flathub package publication times.
1.12 Oct 2024
- Added blocking and perfect blocking support
- Tweaked animation and hit timings
- Rewrote the AI to be smarter and more challenging
- Drastically improved text rendering performance by implementing a font atlas
- Added a simple particle system, triggered on perfect blocks
- Added a player event banner, to notify of perfect blocks
- Added a visualization of block boxes in the 'show hitboxes' mode
- Added an Esperanto translation
- Fixed camera shake sometimes not triggering in networked mode
- Fixed the player-to-ground collision check at high framerates
1.0.119 Oct 2023
Added internationalization support and Spanish, French as well as Norwegian translations
1.031 Aug 2023
- Introduced networked multiplayer gaming!
- Added a new character: Hana!
- Added a new arena: Traezh
- Reworked arena: Evig Sol
- Added a round system
- Support for simultaneous hits and draw games
- Defined spawns for at least 6 players in each arena
- Allow selecting up to 6 players for local games
- Tweaked characters speed, jump energy, attack timings and strength to increase balance
- Fixed various hit boxes location and size
- Fixed AI cheating in versus mode (able to hit backwards)
- Fixed the ability of AI to run into their own shurikens :)
- Disabled key repeat
- Fixed integration of physics velocity and position
- Added a camera shake effect on player hit
- Added support for borderless or native fullscreen modes
- Added ambient sound support per arena
- Harmonized and increased sound effects volume
- Added sound effects for Takino and Hana
- Added sand step sound effect
- Added shuriken flying 'whoosh' sound effect
- Added shuriken to shuriken impact sound effect
- Added 'Fight!' sound effect at the beginning of a round
- Added elemental sounds effects (fire, water, lightning) played on some attacks
- Reduced the pitch variation for character kick/punch/hit sound effects
- Harmonized and reduced music volume, updated musics
- Added SDL game controller support to automatically assign default bindings
- Added an option to revert the bindings of a game controller to the default
- Stretch the GUI to look nice on high and low resolutions
- Updated the GUI theme to be more consistent and look nicer
- Replaced the default 'Liberation Sans' font by 'Murecho'
- Replaced the display 'Intuitive' font by 'Mochiy Pop'
- Fixed text kerning
- Restart local games much faster by not reloading every piece of data
- Improved logs and added library information logs
0.9.27 May 2022
- Fixed text rendering glitches which occured on some platforms
- Added an option to enable vertical synchronization, or cap frame rate
- Significantly improved loading times by compressing spritesheets with pngquant
- Added support for color and emphasis on the command line output
- Fixed an issue in the saving and loading of joystick key bindings
- More robust xml parsing




