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LVNAuth

Create and play visual novels

Jobin Rezai ✓ Verified

org.lvnauth.LVNAuth
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LVNAuth lets you create and play visual novels.

Manage your visual novel, from beginning to end, using LVNAuth's GUI editor. A command system: You can start or stop actions in your visual novel by using some simple commands. A built-in Wizard window will guide you with using commands so you don't have to memorize the commands. No programming experience required. LVNAuth is made for story writers.

Chapters and Scenes: You can have multiple scenes within a chapter.

Support for backgrounds, characters, including the ability to change a character's image to show a different facial expression, and object images. Images in .png format are recommended.

Support for Font Sprite Sheets and Font Kerning. There is also a built-in bitmap font tracing tool to convert variable width font sprite sheets to a fixed width.

Compile your story into a .tar.gz or .zip, ready to share with others.

Screenshots

A visual novel made with LVNAuth.
A visual novel made with LVNAuth.
Writing a script with LVNAuth's built-in editor.
Writing a script with LVNAuth's built-in editor.
The wizard window lists all the commands that LVNAuth can use in a visual novel.
The wizard window lists all the commands that LVNAuth can use in a visual novel.

Observed history

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Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

1.5128 Jun 2026

Improved command-line options for running the player binary executable. You can now use the following switches:

  • Use --file to specify an .lvna file to execute.
  • Use the additional optional switch --show-launch to show the startup window, allowing players to manually choose which chapter or scene to play. Omitting this switch will automatically play the startup scene.

Added a new <camera_reset> command to reset the camera zoom and camera position back to their defaults.

Optimized tint animation behavior: Setting a tint animation speed of 100 will now apply the tint instantly. This applies to tinting commands such as <character_start_tinting>. This is useful for carrying tints seamlessly across scenes without causing the character to quickly untint and retint (eliminating the slight visual flicker).

Bug Fixes:

  • Fixed a bug that sometimes caused character movement animations to stop 1 pixel short of their intended destination.