Hurry Curry!
Multiplayer co-op coooking game
The Hurry Curry! contributors ✓ Verified
org.metamuffin.hurrycurry.clientHurry Curry! is a cooperative multiplayer game about cooking. You work at a restaurant accepting orders, cooking various dishes and serving meals to customers. But don’t take too long, as customers might get impatient.
Customers enter your restaurant and order various meals. Your task is to assemble these meals by cutting, cooking, baking, searing and combining resources in the kitchen. Multitasking is crucial, but can lead to food burning or customers leaving if you take too long. There are many different restaurant/kitchen layouts to choose from.
Screenshots
Observed history
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No observed changes yet.
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Release notes supplied by the developer. These dates are not Flathub package publication times.
3.1.130 Apr 2026
v3.1.1 Big Screen
- Fixed editor controls visible and stuck on "testing"
- Fixed text on screen tile not wrapping
- Fixed player count in score also counting customers
- Fixed server replay recording never activating
- Show spectator count in when writing chat messages
3.1.027 Apr 2026
v3.1.0 Big Screen
New Features
- Votes: Starting or ending a game requires a majority vote
- Custom games: When starting a game, the hand count and timer can now be adjusted
- New Lobby: There is now cooking equipment in the lobby to practice. Conveyors on the sides "eat" your dishes. A big screen shows ongoing votes.
- The map selection sidebar was replaced with a fullscreen popup
- Added new map "Souping"
- Added particle effect when points are gained or lost
Changes
- Rebalanced points
- Improved UI design
- Inverted contrast (dark buttons on light background)
- Larger corner radius
- Rounded item progress indicators
- Reworked map and tile format:
- Tile are made of parts to allow combining arbitrary parts (e.g. crate on grass)
- Manually specified tree variants
- Tile definitions are shared between maps
- Map metadata is now stored in the map file itself
- Improvements to many maps where previously impossible tile variants were required
- Added tutorials for vote buttons, map selector and trash
- Added export support for "fat" android and macOS
- Bot paths are smoothed
- Bots avoid walking over chairs if possible
- Fixed debug pie logic not disabled when hidden
- Fixed error music restarting on window re-focus
- Fixed in-game book not closable with mouse and not navigable with keyboard
- Fixed inverted points in Anti Curry
- Fixed various bugs causing movement desyncronization
- Improved performance of black/white hole shader
- Mouse cursor is hidden in-game by default
- /start syntax changed; /r available without cheats
- Option to render book with blender cycles
- Protocol version is now a single number
- Server sends spectator count to clients (currently unused)
- Server sends MOTD which is displayed on the screen tiles
- Support interacting with first-person controller
- Translucent customer item bubbles when they obscure a table's item
- Tutorials end instantly without end message
- Very crude modding support by loading Godot PCK at startup
- Replays:
- Replay files now feature a header and internal compression (deflate)
- Support for client->server replays
- Reproducable games via client->server replay
Removed Features
- Editor redirect in Server
- Lobby overlay (replaced with map selector)
- /bot now only available with cheats
3.0.16 Nov 2025
v3.0.1 Chaos
New Content
- Added Tag minigame (`/start tag`)
- New map "Scattered"
Changes
- Added swedish translations
- Fixed bugs when helping another player with an active recipe
- AFK players will now be removed automatically
- Connections to the game server now require sending keepalive packets
- Added tile model for conveyors passing through walls
- Nigiri can now be assembled on plates
- Localization support for HTML book
- Fixed double-inserting scoreboard entries
- Improved bots:
- Bots avoid walking through chairs
- Bots replan their path immediately if the item on the target tile is moved
- Bots will boost if stuck for more than 0.5s
- Fix bug when despawning customers
- Improved maps:
- Added books to almost all maps
- Added drinks to Anti Curry
- Replaced leek with lettuce and replaced flour with bun crate in Sophomore
- Removed some trees from Bar
- Added extra pan to Line
- Move plates next to sinks in Senior
Removed Features
- Removed _accessible movement_ feature (replaced by stop movement key)
- Removed "Village" map (replaced by Scattered)
3.0.015 Oct 2025
v3.0.0 Chaos
New Content
- New maps:
- Burgers, Inc.
- Ring
- Zigzag (reworked)
- Senior (reworked)
- New recipes:
- Fish bun
- Pizza
- Noodles
- French fries
- Cheese-leek soup
- Mushroom soup
- New tiles:
- Rolling board
- Deep fryer
- Potato, mushroom and bun crate
- Recipe book was rewritten and now includes handy diagrams
- Added music (currently only in a few select menus, more is to come)
New Features
- Controls are explained when they are first useful
- Items now keep their rotation when put down
- First-person controller was improved and is now usable
- Added screenshot (F2) and 'sceneshot' (F4) features
Changes
- Performance
- Turning off lights in ovens when they are closed
- Removed all godot physics
- Rewrote settings hook system which avoids 'dangling' callbacks
- Stopped sending list of all recipes to clients
- Maps
- Converted all maps to new improved map format
- Added all new crates and stations to 5star
- Added cheese to Line
- Reworked debug map
- Added colorful walls
- Recipes
- Nigiri can be assembled on plate
- Tomato and leek is cut for use in curry
- Bots
- Waiter now prioritizes orders
- Fix dishwasher pick-drop loop
- Fix simple bot not accepting orders
- Tooling
- Client command line interface
- Direct join to server at address
- Option to render out items/tiles to PNG
- Added debug overlay (F3) with node count pie chart (F3 + 1)
- Replaytool got an option to render a recording directly to video via client
- Added tool program to validate maps
Other Changes
- Added game control that stops movement to rotate precisely
- Improved server logging
- Improved server list interface
- Game server now pauses to wait for players still loading or in explaination menu
- When completing recipes a checkmark icon is shown
- Settings are stored as JSON (was binary previously)
- Settings and profile are saved to respective XDG base directory
- Present "Ready?" "Go!" text with starting a game
- Added kitchen backdrop to setup menu
- Settings reset button is grayed out when default is already set
- Customer spawn cooldown was decreased
- Waiting messages in tutorial are moved to the top of the screen
- More items have cutting particles
- Readded walking animation
- Merged all components' makefiles into one central makefile
- Cannot place items on crates and trash anymore
- Fix bug where menus could be doubled-closed resulting in glitched states
- Fix camera sliding in from world origin when joining
- Fixed game crash on quit
- Item/tile messages in translations now show as icons
- Fix font color mismatch in website's server list by supporting 'dark mode' in registry
Removed Features
- Removed pixel client
- Hint system was removed but mostly replaced by controls explaination
- Removed unplayable maps: conveyors_dot_com, depot, rivalry, factory and smallest
- Binary protocol via bincode was removed



