Colorful is a simple side-view shooter game, where the protagonist travels a maze of caves and corridors in order to collect color artefacts.
Screenshots
Observed history
| App | Change | Version | When ↓ |
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No observed changes yet.
The initial import establishes a baseline. Future version changes will appear here.
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Release notes supplied by the developer. These dates are not Flathub package publication times.
2.211 Jan 2025
Version 2.2 brings some new features to the game.
- The game can now be played using controllers/gamepads. Note that this is currently supported only inside the game proper; menus are still limited to keyboard & touch.
- The game will now keep track of the order in which colours are retrieved, and use that order when displaying the outro slides. The slides themselves have been reworked from the hero holding a generic "star" item (which does not even appear in the game) to holding the actual in-game artefacts.
- Added "distance travelled" to the list of stats shown after beating the game.
- On Android, during the intro & outro, the game now has an extra pair of touch controls for switching to the previous/next slide.
2.11 Jul 2024
Version 2.1 brings a slew of new features and quality-of-live improvements to the game.
- The game will now track various statistics, like total completion time (yay, speedrunning!) and display them on the finish screen. Note that this feature will be disabled for existing save games; you will need to start a new game. (Collected data is only stored locally and is not transmitted anywhere.)
- The yellow zone has been reworked slightly. Previously, it was possible to complete it while completely skipping one of the rooms. With this update, visiting all rooms is mandatory.
- The "set key bindings" screen will now display active key bindings, and prevent attempts to bind the same key multiple times.
- Menu items are now tinted green (or red, if they're inactive) to help distinguish between stuff you can interact with, and informative text.
The following Android-specific changes have also been made:
- Added a "go back" touch control. This should help players who have their phone set to gesture navigation mode and thus do not have a system-provided "back" button.
- Added a new options menu, allowing to swap the position of touch controls.
- Added initial support for square-ish aspect ratio. This is still rather wonky, though.
2.016 Dec 2022
Version 2.0 commemorates the game's 10th anniversary by introducing many quality-of-life improvements.
- Rewrote the game from the old
SDL 1.2library to the newerSDL 2.24library. - Ported the game to Android.
- Added a menu screen for customizing game zone colours.
- Improved performance of room scripts – instead of being parsed anew during each room change, they are now parsed once during the loading phase and then executed from memory.
1.325 Jul 2017
Version 1.3 brings various assorted fixes and improvements.
- Added support for navigating the menu using the mouse.
- Made the green zone a little bit harder by adding an extra door that needs to be unlocked.
- Fixed the hero getting stuck at edges of the screen instead of moving into next room.
- Fixed some misaligned exits between rooms.







