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Tilemap Studio

A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects

Rangi42

io.github.Rangi42.tilemap-studio
View on Flathub ↗

A tilemap editor for Game Boy, GBC, GBA, NDS, SNES, Genesis, or TG16 projects. Specifically meant to support the pret disassemblies like pokered, pokecrystal, and pokeemerald; as well as hacks including Polished Crystal, Red++, Orange, Prism, and many more.

Inspired by tools like Tilemap Creator, NTME, GSC Town Map Editor and Karteneditor, but implemented with C++ and FLTK, and with support for multi-platform tilemaps as well as Pokémon-specific formats.

Screenshots

The Main Window
The Main Window
Image to Tiles Window
Image to Tiles Window

Observed history

App ChangeVersionWhen ↓
updated4.0.118 Sept 2026

Upstream releases

Release notes supplied by the developer. These dates are not Flathub package publication times.

4.0.11 Nov 2021
  • Import and export .asm tilemaps
  • Confirm before closing a modified tilemap to open one from Image to Tiles
  • Support 1bpp and 2bpp .NCGR graphics files
  • Support Animator Pro .COL palette files
  • Improve compatibility with international characters in filenames
4.0.029 Aug 2021

No release notes supplied.

3.3.02 Jun 2021

No release notes supplied.

3.2.213 Nov 2020

No release notes supplied.